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I was worried going in that this would be a game that relied on randomness, but I was pleasantly surprised by the core game mechanic. Having to precisely aim all your shots rather than just firing into crowds of enemies makes this nicely challenging, and the *click* of the dice rolling, locking and firing is satisfying. I only got as far as wave 16, so I may seen everything there is to see, but I would love some more enemies, bosses, and mechanics to keep it fresh as the game continues.

Good job!

yea that was definitely also what I noticed when I developed the game, I just didn't have time to do much about it. Also the fact that the enemies all bunch together is quite annoying, but agian, I couldn't really find a solution in time

Don't sweat it, you've made a good game :D