I don't even know what to say. Fantastic work. Really really impressive.
Play experience
Mizjam Shock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #5 | 4.485 | 4.485 |
Overall | #20 | 4.040 | 4.040 |
Engagement | #52 | 3.909 | 3.909 |
Overall polish | #97 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the meta aspect of the game and I had a lot of fun going through the cutscene at the beginning. I also really appreciate the alt-F4 feature and the whole game had a genuinely interesting atmosphere. Nice work!
Fun twist and clever mechanics like the username and system file dumps, I enjoyed it!
It ran too laggily on Linux for me to give a numerical rating, but I have to say that I loved the visuals, mood and options as-is. I'm sure there was more to it than the first few minutes, so I wish I could run it :)
The visuals are really impressing and it creates a good mood for your purpose, moreover it reminds me of games like portal and undertale. I didn't read any review before playing, so your game knowing my name was a total shock that built the atmosphere and I loved when the AI took control of my screen. Sometimes the camera was a bit weird, but it wasn't something to bother my experience. Enemies are cuter when they are above their buddies.
The futuristic aesthetic was done really well with the bright lights, and the dialogue kept me playing to find out what happened next, really nice idea and for the most part solid execution. I found the same stuff as others below so I will stick to the positives, really nice concept and a good play. nice job :)
"Hello Allie" Uh-oh.
That was great! The file crawler didn't have the intended spook effect I think you were going for though, it mostly just listed the pile of files I'd been messing with to make my own jam game, lol. You had me genuinely curious what it would say next so I kept going. The payoff for sticking with it was retroactively completely predictable, but also super novel and fun to see at the time.
Let's see, criticism. There's not much, this was a pretty complete experience. Having tooltips when mousing over items in your inventory, or when selecting the item, or when looking at the item in the world would be good. I thought the health stims were keys at first.
There's a fun glitch where you can double-hit with the wrench if you click fast enough. That made the loops a lot quicker, and honestly I don't know that I'd fix it - it's a nice little moment of "haha I'm outsmarting the game" that doesn't really impact balance in any majorly meaningful way.
The wrench would disappear from my screen after interacting with doors at times. Clicking to attack would bring it back. Not sure if intentional.
Of course I have to compliment you on the flying-away effect with the tiles. You've probably gotten a lot of them and you deserve them all.
Thanks for the good time!
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