Extremely solid work for a game jam, but sadly it's quite unbalanced as I was run over by enemies very soon. Maybe it was just me not understanding the game properly, but in any case I'm glad someone got to made something this ambitious. Good job!
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For The Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #427 | 2.711 | 3.500 |
Engagement | #508 | 2.453 | 3.167 |
Overall | #519 | 2.410 | 3.111 |
Overall polish | #560 | 2.066 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Dude, this is a solid RTS defense game! It has a nice tutorial too. I had lots of fun building my defenses, placing wizard towers around my farms. While the archers and knights are useful to add to the defenses, I think they need more importance in the game because there’s no attacking, only defending, so the units don’t really have much of a role to play. Perhaps you can give them special abilities, or a role in escorting workers, or make a special wave that has extra enemies come from a certain direction to force the player to move units around. Speaking of workers, the resources can spread out quite far, so basically my workers will be gone working as an illegal immigrant on another planet and will be too troublesome to get them back. I thought I would immediately win the game after building the temple, but after placing it down, there was a timer and I was like “oh sh*t”. Really enjoyed the final rush, just the sheer amount of units on screen reminds me of something like They Are Billions, very cool. For criticism, I think this game needs more indicators and sound effects to properly show what the player can or cannot do. There also needs to be more focus on the variety and interactions between units, buildings and resources to make it more engaging for the player. Anyways, I enjoyed the game all the way through. Glad to see a strategy game in this jam. Great job!
ambitious game for a game jam!
found it very hard to get any sustainable production going, everything got destroyed very quickly. With a better balance I could see this becoming a very addictive little game.
There are definitely some problems that need to be addressed. mainly the lack of feedback on what I should be doing early game. the lack of lose condition and the infinite stream of enemies that stack up and one shot any buildings I put down.
It was a pretty ambitious design and it plays smoothly even with dozens of roving enemy kill teams. You have something here just need to flesh it out some more.
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