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Criteria | Rank | Score* | Raw Score |
Overall polish | #565 | 2.032 | 2.429 |
Creative use of art assets | #629 | 2.032 | 2.429 |
Overall | #641 | 1.912 | 2.286 |
Engagement | #661 | 1.673 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Needs some polishing like sfx. Some visual effects like zombies dying were cool.
Was laughing at the conga line of zombies coming at me. The combat was simple but pretty satisfying and I liked the cute little story too!
When I first put in the zombies they were all upside down when going towards the player and that cracked me up.
Thanks for playing and leaving a comment!
The story was pretty interesting, and I wish I could've seen more of it! I agree with the other people that there should absolutely be more levels, and I'd also suggest having some more animations and making the combat a bit more engaging (perhaps by including a small random factor in the enemy AI).
I burned a lot of hours trying to figure out combat feedback but didn't get anywhere. Levels were all slammed out in 20 minutes as I was out of time.
Thanks for playing and leaving a comment!
Haha, that's a cute one ^^
Gotta admit, I was surprised by the atmosphere you built and the dirty but fitting looks. Very fun experience.
Only odd thing I noticed is that the zombies just wanted to hug and be friends with me as they didn't even really attack me :3
Keep it up :D
Thanks!
My last few hours were trying to figure out how to even add some combat feedback but couldn't figure it out.
Very loud surroundings and a very small amount of levels.
Good story, well done!
Thanks!
It's a little bit short right now, but besides that really well made game and the story is really interesting as well especially for the 48 hour restriction.
Thanks! I had a lot more in my head of what to make but I followed the advice of a lot of game devs and kept it realistic to my current skill set. Making something is better than nothing.