Very fun arcade style game. Charming art style, and good music and sound. (TBH my first impression for this game was Luigi's Mansion cause of the vacuum mechanic lol)
Play game
Slime Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #7 | 4.478 | 4.478 |
Sound | #11 | 3.913 | 3.913 |
Art | #28 | 4.000 | 4.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a pretty fun one, at the start it was a bit too slow and easy but later on when you had like 4 slimes it became pretty difficult. One thing I would recommend, make the colors more distinct, maybe put a letter on them or different shapes. This way more people can play it ^^
Very nice, very addicting! I got to the Infinite Wave. You transferred Slime Rancher into your game really well! The controls feel pretty nice and the musics cool too. Good job, keep it up! 👍
Well played, this is amazing. The game is complete, the music is good, the mechanic is addictive.
Very nice work 👍🏼
I may not be the best
So many slimes!
Loved it, the music really did it for me. Simple mechanic and still fun to play. I wished the gun could suck from a longer range, but that's all I got to complain about it.
Fantastic job, keep up the excellent work :)
Wow, really polished game, love the music, love the pixel are, well done :)
11.500 was my best score haha
Funny game, and loved the cute music :3
Fun game!, to be picky my only suggestion would be to exaggerate the balloons growth so that it is clear when they are going to pop.
Couldn't brave the infinite wave, but I guess it's good because there are lots of game jam games to check out :)
I really like the difficulty curve, and the dynamics of having more than 3 slime types, but I wish I had more time to prepare for (spoiler alert) 5 different types of slimes!
One low hanging fruit I'd add to entice players to keep replaying is adding 'combo' score multiplier / bonus for popping 2 or more baloons in a row. It happened to me several times and it felt good - you should capitalize on that.
A great submission overall!
The game is fun. I quite enjoy having to manage my ammo type and having them switch places mid games. There is potential in catching back a thrown object and using it again.
I do wish the gun felt more powerful. The slimes flying out with more velocity would be a lot more fun, especially if they can bounce around and stuff. The difficulty curve is also too loose. The game got repetitive early on although there is potential with all three slimes.
My suggestion would be to have a 'goal' wave that players are encouraged to get to and tuning the difficulty around that, with waves afterwards being implied to be very difficult.
I also think sound effects for wave completion would have added a lot more, including some kind of timer indicating the length of the wave. The balloons getting bigger is a novel concept but it doesn't let me know when they'd be set to explode. Perhaps some kind of flashing animation with an appropriate looping sound effect when it's seconds away from exploding would help.
I think a crosshair for the cursor would've also helped for this game, especially if the crosshair matches the color of the current slime.
Overall, I think the game has potential and could be polished up with fine-tuning the difficulty and having more game juice (balloons exploding animation for example) and other UX elements (The sucking effect should be feel more vibrant, perhaps maybe a screen shape along with the range being shown might help. Kirby games might be a good inspiration for how to improve it)
It's a good attempt though and it's similar to a game I've developed before for my schoolwork (A VR game where you hold two guns of different colors and have to shoot targets that match the color of the gun)
The title screen is awesome really liked the art style. The mechanics arefun annd very polished, congratulations on your entry!
Leave a comment
Log in with itch.io to leave a comment.