The quickest way to destroy a city. This will also work as a black mirror episode. Good job!
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An excellent feature would be to add your own notes between sessions. I did that with Outer Wilds and it was a blast! (of course there's nothing preventing me from doing it with my own notebook, OF COURSE - but it would still be cool).
Very cool idea :)
Cover art and the sword are dope!
I think that if the sword is not 'held' in place via mouse press, it should still move above the fish in the same manner it does when swinging it, or at least more reliably.
Also, the combo meter did not decrease when I made errors ;)
Took a while before I 'got' how the telekinesis worked. Maybe add some free boxes to the menu to play around with before the stakes are rising?
An awesome submission, art sound and gameplay-wise :)
Really fun, and visually stunning (makes me want to learn Unreal just for game jams :) )
Couldn't get past the 1st 'green dash refill' challenge. Maybe an assist mode is needed here as well!
Couldn't brave the infinite wave, but I guess it's good because there are lots of game jam games to check out :)
I really like the difficulty curve, and the dynamics of having more than 3 slime types, but I wish I had more time to prepare for (spoiler alert) 5 different types of slimes!
One low hanging fruit I'd add to entice players to keep replaying is adding 'combo' score multiplier / bonus for popping 2 or more baloons in a row. It happened to me several times and it felt good - you should capitalize on that.
A great submission overall!
Nice one :)
Some mind-fuckery could be achieved if you implemented the mechanic of some classic snake iterations, in which the walls 'teleport' you to the other side. seeing the tail of the snake in 3D could be truly terrifying.
A winner is me :)
Nice little idea for a game jam. I would like to see some more same-screen-path-choosing puzzles (which path to take in order to keep enough stamina to progress) instead of a fetch-questing. Designing them may be hard but worthwhile.
AWESOME idea for a game jam. Seeing all the familiar assets from the asset store doing stuff they shouldn't do is hilarious. I really laughed out loud at the whale section :)
I do have some thoughts, since I think this could be a slightly better release:
- Some large objects have very little place to move and that's a shame - some very fun moments of Everything were produced from the fun factor of just rolling a huge tree around an plane. Adding more open spaces could be fun.
- When you are a huge object, clicking on the smaller ones is a bit hard, since they really occupy just couple of pixels. Adding a larger 'hitbox' or scaling it depending on camera distance will solve it easily.
Great work everyone!
I didn't really 'get' the mechanic you are transforming, but I'm a simple man. I see 2D lighting in Unity (with thought about lighting the cursor as well!) - I like.
Great work for this first jam game! The art the the music are combining greatly.