Very good game!
Acade
Creator of
Recent community posts
Very good take on minesweeper! I kinda wish there were flags but ultimately that's not really necessary of course. I also got to the top of the leaderboards and in trying to do so the connection to the game jam's theme became really strong. To get cookies whilst avoiding enemies or keeping time low, it's sometimes worth it to just risk blowing up a bomb instead of taking the long way around.
I like what is roughly speaking dialogue as gameplay! I didn't at first understand how I had to make a deal since the cards for that showed up quite late, but once I figured out how it worked there wasn't any problem. Scrambling to use a bunch of cards at the end until a special offer card showed up was kinda fun.
Also it seemed like the game screen is more intentionally restricted when actually playing so that you can't see outside the table sprite, but during cutscenes I could see characters floating off to the side with no table under them. I would think this isn't unique to me since I played in browser, but that's the only thing that really bothered me.
Honestly, I think it basically was based on Deltarune. SHIFT might have been a weird choice but the whole thing seemed to work better for me than it did for others.
EDIT: Based on Deltarune in the sense of using arrow keys and ZXC. Chapter 3 had does retro sections as well that made me want to make a Zelda-esque game as well.
Very tricky. I wish you could move lines faster since it felt kinda sluggish when I needed to rush to clear a bomb. It'd be nice if there were some audio and visual effects, but even without that it still feels reasonably satisfying to clear out large chunks of tiles, I think since you freeze frame for a bit when you clear them out.



