Very interesting game, I was especially intrigued by the narration. Was a bit confused about its meaning until I read about the reference to Getting Over It. Not sure if I missed something, but I just did not manage to dodge the Walls. But besides that, it feels polished already, the simplistic art style was a good choice!
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Duality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #33 | 3.923 | 3.923 |
Creativity | #97 | 3.942 | 3.942 |
Art | #123 | 3.712 | 3.712 |
Sound | #167 | 3.154 | 3.154 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
The narration was just a bi of fun really, I wanted to use the software we had available and thought it might be fun :) For the walls, I might need to make it a but easier, but once you line it up correctly you just need to hold the move button down and you will rotate around them in what to me looks and feels like magic :) Hope that helps. really glad you like the art!
This is so simple yet so fun man :). I loved the gameplay overall. Giving the player a choice to be defensive with the red ball or defensive with the blue ball was really great. I also liked how you couldn't move with the blue shield. Really great man :). Loved it overall
wow really cool! I loved the music and the GFX and the idea was amazing!
I really love the concept of the game, its awesome and you followed through with that concept very well!
This is cool ! I really enjoy the dodging mechanic and with some music it can really be great (the beating heart sounds made me a little bit uncomfortable)
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