Had a lot of replays trying out different dice combos. Had fun!
It was interesting to see the change in weapons with which dice you got. Did the enemy dice have to do with their spawn rate or just type?
Criteria | Rank | Score* | Raw Score |
Creativity | #153 | 3.769 | 3.769 |
Art | #205 | 3.308 | 3.308 |
Gameplay | #228 | 3.077 | 3.077 |
Sound | #497 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Had a lot of replays trying out different dice combos. Had fun!
It was interesting to see the change in weapons with which dice you got. Did the enemy dice have to do with their spawn rate or just type?
Is it just me or is this game looking kinda TH... Epic, ok but for real this game is nice and simple,
Good Work!
love the game its fun and easy to play and the random damage, health and spawn are nice twist to the game ..... keep it up
Pretty cool! but Maybe you need to spend some time on the game fell, I think its important to make the controls and the visual more powerful, but yet again we are talking on a game that was made it two days, anyways good job!
Love the concept. Make the game progress a little faster and you got yourselves an awesome game!
Nice little game you got here, If you would make the cooldown visible, and faster. I feel like it would be nicer! Good job
Idea is really cool but gameplay is too slow ! You should let the player attack more times but with less dmg and it will be a lot better ^^
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