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Trial of the Tennis-Lord's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #13 | 4.167 | 4.167 |
| Creativity | #75 | 4.000 | 4.000 |
| Art | #95 | 3.833 | 3.833 |
| Sound | #113 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
really love this entry, can barely find fault. But I will, because constructive criticism is important 😉 n.b. this doesn't affect my rating, in being nitpicky because it's such a great entry and if you want to make it an actual game there are a couple of little improvements to be made!
As I said in the twitch chat while Ducc was playing, I'd love to see all the balls be consistent - make all of them yellow, make it so your own ball hurts you and make it so none of them disappear.
As piggy said below, visual indication of slow mo would just add that little bit extra polish and improve the UX - but it's only a minor issue.
Seriously good entry, I am impressed!
Thanks! I'm definitely planning on releasing this as a full game, and making the enemy balls consistent / having your own ball be able to damage you are definitely things that will make it into that release, either as optional modifiers or as part of the core gameplay. Really appreciate the constructive criticism by the way, I'll certainly need it if I want to bring this game up to a professional level of quality.
Most under-appreciated game of the jam. The game was just so polished and fun. Every shot felt satisfying as hell and the game is honestly balanced well. The artwork was great and the SFX and music were really fitting. Slowing down time to aim better was badass and was a great addition.
If I had a complaint, it's that I would have liked a little more indication that I was in slow-mo mode. I noticed the screen sort of zoomed out but anything more would have been helpful as well.
Tbh though, I'm just nitpicking. My high score is 16 but I'll definitely be playing this game more. Amazing job man :)
Wow, high praise when coming from the creator of the bullethell masterpiece Bullet Cove :) I appreciate the feedback about slow mo, and will definitely make it clearer when slow mo is active in future versions of the game, perhaps a fade in around the edges of the screen or bumping up some post processing effects. Thanks for the kind words and good luck beating your high score!
This game is excellent ! The rules are simple to understand and hard to master. Using the slow motion effect is so enjoyable ! :D
And I was so proud reaching the high score of 38 but then, I read the comments..
Well done again !
Wow that was super fun! The gameplay is ultra satisfying. Nice twist on the classic game. The music is great and sound effects are absolutely fantastic. What program did you use to create them? Aiming the ball is easy and precise. I also really like the art style. Movement is smooth. Everything is just extremely polished. Exellent job :)
if you have a minute please check my game too :)
Thank you! The sound effects were made in Bfxr, a really useful program originally made specifically for game jams. https://www.bfxr.net/
Great game with good music, art and game play! It’s a simple but clever idea that’s well implemented. Well done :)
Thank you! A lot is just practice which makes designing a lot faster. Tbf though having a second person doing the art allowed me to focus on the rest. It always better to have a single thing be super polished then have a lot of content. If you ever have any questions feel free to ask! Good luck in future projects :)
This is a quality game! It feels really good and the gameplay is fun too!
But damn does it get difficult fast! my max score is only like 16.
Much appreciated! Can't take credit for the excellent music though, that honor goes to the talented composer at BoxCat Games. https://freemusicarchive.org/music/BoxCat_Games
Wow! This game is a lot of fun, and has a crazy amount of polish for the 48h. I suppose the simplicity of the gameplay gave you time to flesh it out - and it shows! This would work so well as a mobile game, great little timewaster! Some of the small touches like the character changing colour when in range, and the range being quite forgiving, make it feel very satisfying to play. Great work!
Wow, I'm actually flattered to hear that. If you're really into it, you might be interested in seeing Ducc (the Dev behind Normal Golfing) set what was then the world record, with an incredible score of 71. https://www.twitch.tv/videos/805075256?filter=archives&sort=time The run starts at 4:12:47.
This is really really cool ! Amazing concept, amazing gameplay, amazing art !
my antivirus is not letting me to download it if you can make it playable on browser it will be appreciated
It's so polished and the gameplay is amazing, satysfying and really fun. Congrats! One of the best experiences of the jam so far.
This game is too fun. I love the mechanic of hitting the ball towards enemies, every single time I manage to aim the ball right it's just so satisfactory, the slow-motion feature helps a lot for this too, and the player turning yellow when you can hit the ball is pretty useful too. This is one of my favorite submissions I have found on this jam so far. Keep it up!





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