If you pause using the enter key, it will show how many lives you have left and the number of slimes you've killed. If I make any changes after the voting period ends, having that information available all the time is the first thing I'll fix. Thanks for playing!
Sleepy Vampire Games
Recent community posts
I enjoyed this one. I'm a big fan of the old school style you've got going and you pull it off really well. What you got done in 72 is pretty impressive. I do think it needs a little more time in the oven, but I think you did a good job all things considered.
Fun little bullet hell shooter. I really liked the presentation. I didn't get the dash mechanic at first, but I figured it out and it's pretty cool since it disincentivizes spamming. Really great job for under 72 hours.
yeah I thought about both methods, but in the end I ran out of time to test and see which is more fun. I kind of like the danger of not being able to brute force it, but I can see the other side too. Thanks for the feedback!
I find the simple hand-drawn art charming. The visual novel style game mixed with platforming is a nice change of pace. Unfortunately the first platforming section kind of turned me off, with precise jumps and a destination that is off screen. I liked the music though!
Thanks a bunch for the kind words! I think a version of the game with free movement and a time limit would work also. I'm working on the version with limited moves, but I think both could work well.
I totally agree. I'm actually working on a version of the game that is just that. If I had more time for the jam I would have made it so you can just hold the move button to move at a fixed speed. Thanks for the input!
I found out that some people might have been turned off my by game since I included an installer rather than a zip. I've fixed that now (admittedly rather late) so if anyone would like to try out my game before the submission deadline I would really appreciate it. I'll play and rate the games of everyone who leaves a comment of course.
I'm glad you enjoyed it! I appreciate the feedback.
The levels do not have checkpoints intentionally, because in the final game there will be a running timer (I took it out for the demo) so that you can get better at the levels and bring your time down. I do agree that some of the harder levels can be frustrating, but none of the levels take more than a minute to beat so I hope the players will learn how to quickly get through them over repeated tries.