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A jam submission

GarnView game page

Submitted by Pmwm86 — 10 hours, 30 minutes before the deadline
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Garn's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34.0004.000
Innovation#44.2004.200
Graphics#54.1334.133
Overall#73.8673.867
Polish#123.5333.533
Overall#163.5143.514
Theme#203.7333.733
Audio#431.1331.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

really fun! before i could even notice it, this game got me hooked with it´s simplicity and addictiveness

Submitted(+1)

I share the view of the others, a very interesting game. Round after rounds, something gets added to it and keeps the player in its grip. At least that was true for me. I will surely give it another try later. And I will tell my girlfriend to try it. :) 

Developer

Let me know how it goes! My wife played it and enjoyed it and she isn't really a mathy type. I have played through it at least a dozen times and I really regret not taking the time to give it a proper ending. It just ends with "The End."

Submitted(+1)

Hello, 

I (CommodoreSixtyFours girlfriend) played today your game. It was great! I currently dream of doing pixelart and give it slightly another look. Maybe a little bit epic and cute together... if you ever want to give it more levels, a proper end and maybe some kind of "high score" (e.g. levels reached), I would be honored if I get the possibility to create some new pixel graphics for it. :)

Greetings from Germany, Briefingdog

Developer

Epic and cute! I was going for a kind of corny 80's sci-fi fantasy movie aesthetic, but epic and cute definitely describes it well. Thank you for playing. I'm glad you both enjoyed it.

Pixel art is a lot of fun. It's a really fiddly medium, but it tests and develops your basic composition skills in a very forgiving way. Some of my enemy sprites were kind of rushed, but I justified it to myself by thinking that the vagueness added a little to a kind of horror feel. I'm not really sure I succeeded there.

I appreciate your offer to contribute to an update. I plan to start working on an update after the results of the jam. I want to keep this game purely solo developed, but maybe we can work together on another project in the future. Maybe I can be a contributor to a project of yours or CommodoreSixtyFour's even. 

Submitted(+1)

I enjoyed this one. I'm a big fan of the old school style you've got going and you pull it off really well. What you got done in 72 is pretty impressive. I do think it needs a little more time in the oven, but I think you did a good job all things considered.

Developer

Thank you. It definitely needs more time. I plan to start working on a post jam version after ranking is over.

Submitted(+1)

This was a really interesting concept, it almost felt like a maths game, in a good way! :D

The art style was really well done too and I love the limited colour palette. I could definitely see this being turned into a full game.

Developer(+1)

It's funny because I settled early on the idea of encouraging players to use the minimum amount of damage to kill something. But then I was at a loss for what the combat would actually be like, so I googled "what makes JRPG battles fun?" and I got this guy explaining how he likes that they're like puzzles, so I then went in that direction. I spent a few hours trying to make each battle something like its own puzzle. Also, your stream was great. It is amazing to watch someone play your game because you realize things about your design by seeing how others interact with it. Thank you a bunch.