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A jam submission

Hi, my name is Josh.View game page

Tactical third-person-shooter. I made this game in in 72 hours for the Minimalistic Game Jam.
Submitted by Taner (thenaar) — 2 hours, 24 minutes before the deadline
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Hi, my name is Josh.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#371.8892.833
Innovation#402.1113.167
Graphics#402.0003.000
Fun#402.2223.333
Polish#421.8892.833
Theme#432.1113.167
Overall#432.0003.000
Overall#432.0323.048

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really liked the method of story telling. Unfortunately I lost all my guys in the first encounter but cheesed my way to the end. The distance you can shoot from is way farther than the enemies noticing you.

Developer(+1)

Thank you! I will fix that once voting time is over.

Submitted(+1)

Pretty cool concept, but the implementation is quite buggy. Most of the time my guys were just spinning around like crazy and maybe one guy was actually shooting. I see a lot of potential in the concept though!

Submitted (1 edit)

I can confirm that this works OK now :) It's a really cool concept, I like the way the story is told as you move forward, and being able to command the other troops was fun. It definitely needed a bit more polish, there were some spelling mistakes and bugs (particularly with the movement, I found I could rotate my character in strange ways and ended up floating up in the air at one point). Great job for 72 hours though!

EDIT: Also there needed to be more of an impact when the enemies were shot, like a blood splat or sound effect or something. It wasn't too obvious when I was hitting them.

Developer (1 edit)

Thank you for your feedback.I really appreciate it. It was a big fight against bugs to even bring it to a playable state. The last day was just bug-fixxing. I think I was a bit too ambitious (originally I had planned way more content). Impact and blood are planned, but I  had to cut them due to bugs. You´ll probably see them in the future =)

Submitted

Unfortunately can't run this as it seems you forgot to upload the Data folder. Try packing the game in a zip folder and uploading the whole thing! :)

Developer

thank you, i did as you said, is it working now?

Submitted

It is! Fun little short game. Would have been nice to have some indication about the health of the player/troops. Also, sometimes it felt like the troops' shots aren't doing anything to the zombies. And I think zombie deaths could be made to feel more impactful, as it is it kind of just changes into a death animation and that's it. Maybe I would add some blood particles or something else that would make the zombie death stand out more.

I liked the corridor-shooter idea and that you can give orders to troops.

Developer

Thank you for your feedback =) I´m really happy you had fun! I was planning on adding impact, but then bugs got in the way, and i spent the hole time trying to fix them (with more or less success, but at least it´s playable). For health, I am also planning on adding a "wounded" walking animation, since i felt an UI gets in the way of the atmosphere/feeling i´m trying to communicate to the player. I didn´t find any wounded animation on mixamo, so I guess i have to make them myself, and since that´s really time consuming, i opted to do that in the future.  PS: thanks for telling me that the game how i uploaded it was not working, and also thanks for telling me how to make it work. =)