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It's funny because I settled early on the idea of encouraging players to use the minimum amount of damage to kill something. But then I was at a loss for what the combat would actually be like, so I googled "what makes JRPG battles fun?" and I got this guy explaining how he likes that they're like puzzles, so I then went in that direction. I spent a few hours trying to make each battle something like its own puzzle. Also, your stream was great. It is amazing to watch someone play your game because you realize things about your design by seeing how others interact with it. Thank you a bunch.