One small thing I'd suggest is that instead of using a realtime timer (eg 4 minutes, 3 minutes, 2 minutes et cetera) use a "clock" that goes up in hours (eg 11 PM to 12 AM to 1 AM et cetera ). An ingame clock representing real time would help alot with the atmosphere I'd think, and you can say the objective is "survive the night" instead of "survive 5 minutes" even if the duration that you need to survive stays the same.
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Into the Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #295 | 2.824 | 2.824 |
Art | #315 | 2.882 | 2.882 |
Sound | #348 | 2.412 | 2.412 |
Creativity | #410 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
A few of them
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