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A jam submission

Death DungeonView game page

A dark platformer made for the Mini Jam 92: Death
Submitted by Snycent (@snycent), WuffMakesGames — 2 hours, 6 minutes before the deadline
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Death Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34.0004.000
Overall#34.1034.103
Use of the Limitation#43.9313.931
Presentation#44.5174.517
Concept#93.9663.966

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
@WulfCannon, @Snycent, larkwashere

Software used
Pico8

Use of the limitation
The player can fire bullets and interact with the world using their health

Cookies eaten
7

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Fantastic simplistic style. Like the wall-jumping and the fay the eyes point in the direction.

Submitted
Deleted post
Submitted

Art style is nice, windows for platforming errors felt super tight. Liked the game.

Submitted

Not very much not say, great art style and palette, awesome gameplay, truly enjoyable experience... At least Top 3 for me!!

Submitted

Great platforming mechanics, great sounds and sprites, and great level design! I missed a few checkpoints on accident, and I was locked out of getting the swirlies when I picked a random path tho.

Best game yet!!!

The protagonist feels great, and the graphics look great

Submitted

that reflector in the second screen took me forever to find, but once i did, the rest of the game was an enjoyable little time :3

the movement was a bit slower than i was expecting, but that’s not a bad thing when dealing with precision platforming

in terms of art, and i know this is a PICO-8 problem more than anything else, there were a few screens where the character would disappear into the background, showing nothing but their eyes. that’s enough to work with, but avoiding such a thing might be nice

Submitted

This is one of the best games that I played so far on this MiniJam.

The visuals are simply beautiful. The game has a smooth and really "feel good" mechanic to it.

Kinda reminded me of Celeste, but honestly, one of the best experiences I've had.

Amazing job!

Submitted(+1)

This was an amazing experience, half extreme hate of myself, and half absolute love with it.

Really good game in general! It's simplistic, cute and everything is just so inspiring!

Submitted

Amazing visuals. I might just be a moron, but I couldn't figure out how to even get passed the second stage?

Submitted

I really enjoyed this game. The platforming was hard, but fair and the puzzles were great. I like the 8-bit graphics :)

Submitted

Hey, I really enjoyed the game I liked how you implemented the use of the limitation in your game. If you don't mind checking out my submission it would be appreciated if not, it's all good keep it up!

Submitted(+1)

Very cute game :D
I like it

Submitted(+1)

Very retro-style, in both visuals and challenge, and that's a good thing. It looks and feels very polished, with cool level design that makes you stop and study the situation before rushing in. Amazing art and animations, the colors fit really well together and everything appears exactly as it's supposed to.

Submitted(+1)

Celeste trained me for this. Other than that, congratulations!

Submitted

This was pretty cool. A little challenging which is really fun

Submitted

that was really good

although there are 2 tomb stones at the end, is there a difference between them?

Submitted(+1)

Nice game! Good palette and wisely chosen mechanics. However the game's platforming was a bit too hard for me and the  game took me too long to complete

Submitted(+1)

Ok, you’re number 1, why try harder… congratulations!

Viewing comments 26 to 7 of 26 · Next page · Last page