10/10 would die again. In all honesty really fun and challenging!
Play game
Bubble Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.306 | 4.306 |
Enjoyment | #11 | 3.889 | 3.889 |
Overall | #29 | 3.736 | 3.736 |
Use of the Limitation | #53 | 3.389 | 3.389 |
Presentation | #57 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Richard Stevenson
Software used
Unity, Visual Studios
Use of the limitation
Collectable bubbles can be burst to gain maneuverability, but landing without any bubbles left to protect you leads to death.
Cookies eaten
Zero, but had some key lime pie.
How was your experience with Mini Jam?
This was my first game jam, and solo. It was stressful, but very fun. I really poured myself into the experience, I hope it shows. : )
Comments
Lol, thank you very much.
In case you didn't get to enjoy the full game due to the difficulty, I've made some changes:
Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.
Sadly the controls didnt work on my file. I was stuck on the 2nd level because I couldnt jump. I was very interested in playing your game since you played mine as well. But your game seems to be pretty fun according to the comments. Maybe we will find a sollution, but I dont want you to do extra work. Nonetheless keep it up mate and have fun making future projects! :D
So I Downloaded the game again, and the Z button still doesnt work, but for some reason I can Jump with Y, I thougt that I pressed every button at the first time, but it seems that I didnt click on the Y button. Sorry for making you worry that something didnt work. I will now enjoy the game and give some feedback afterwards.
Sounds good. I really liked the usage of different bubbles, which made the strategy and puzzle part really interesting. The sfx are a pretty neat addition which gives the game a nice depth.
Sadly I didnt made it past the bubble dash because it was too hard for me, but I can only Imagine, that the level design of the next levels is extremely good as well. All in all it is a very good game, unfortunately a little bit too hard for, maybe with the other controls I could make it further, but the functions worked really well and you had nice ideas.
Some new graphics would polish the game and bring it to the next level in my opinion and I am looking forward to the next updates.
Since it sounds like you got stuck, I wanted to let you know of some changes I just made for tonight:
Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.
Very interesting concept, and well exploited !! I regret that you hadn't the time to create or find more beautiful art as it would have made the game so unique <3 Nonetheless, I had fun playing it !! Good music and FX too, and the levels are interesting...well done !
Extremely inventive and unique concept, never seen anything like it done before! The sound effects also added so much to the experience, so great job on picking those out. For me, the most confusing part was the controls. I found it quite difficult to adapt to using the Z key as a jump button, since I'm used to using W or the spacebar for that type of ability. Other than that though, it's a great puzzle game, amazing job!
Thank you, I appreciate your help. There are gamepad bindings as well but WebGL can be fickle. They are working now from my side, but I can't guarantee they will work for everyone. Still, I put the bindings in the description on the controls.
I also want to let everyone who gave feedback on the difficulty I have made some other changes already:
Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.
P.S. When I play-test I use the shift and space bindings myself now. They felt awkward to me at first but I get the appeal now : ).
Very cool game mechanic! Loved the use of the Limitation.
Too hard for me though, the level with the two dash zones got me stuck!
I see this was also your first jam, good work! It was a first for me as well, doing it all by yourself is not easy!
Your time spent is very noticeable!
Since you got stuck, I wanted to let you know of some changes I just made for tonight:
Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.
Thanks for letting me know!
I gave the game another shot and I got to play a lot more levels this time. That level with the two dash zones still got me (second to last), and even after skipping it the level after kicked my butt as well. It was cool to be able to see the rest of the game even if I couldn't beat the levels.
Great game, I had a great time playing it even the second time.
The way you used the theme and limitation is very creative and fun. Nice game!
Great game! Love the bubble mechanics, great puzzle and platforming elements!
Interesante concepto, y las mecánicas son divertidas aunque algo difíciles, pero están geniales, el recolectar burbujas es estupendo.
Great game! love the sfx and mechanics. The puzzles are fun and just difficult enough. I really enjoyed it.
Cool game! Unique use of the mechanics that wasn't water/air related. Somewhat difficult but enjoyable enough that I played it all the way through. Well done :) (Also found some neat new audio resources thanks to your credit screen!)
Thank you!
You may be interested in this Github page, as it is where I found my audio resources: https://github.com/kobitoko/Game-Jam-Tools-Resources
A really interesting and unique concept overall. Having the bubbles needed to drop down and jump, and then having to stack them, is just a really good idea!
The music was real nice, and the SFX created some real satisfaction. The tutorial was also really well explained, not often you see that in a game jam game. A great game overall, especially for a first jam.
I think that the concept is the best I have seen so far. It's very creative and the puzzles are designed very well. I wish the art was a bit better though.
It's very nice. I really liked the Idea of staking the bubble very creative.
Nice concept I enjoyed the animation and music.. but the controls are a bit hard to get used to.
Pretty fun game (although the controls can feel a little inconvenient - I would've gone with space for jump and shift for dash, but it's all personal preference). Great job on the music! And I love the use of the limitation, with the bubbles serving as both abilities and protection. I'm not entirely sure it's using YOU as ammo, but certainly not within the realm of removal. All in all, great work, especially for your first jam.
Thanks for the feedback Mattie!
The first thing that came to mind with the theme and limitation was Osmos-style games, and I wanted to try something a little different.
As for the controls, I would have loved to have some mapping options available, but time didn't allow. Z and X are common buttons on some of my favorite old free downloadable games, so that was a blind spot for me. There are gamepad bindings but I didn't want to advertise that since I wasn't sure if that would work universally.
: ) This makes you the first stranger to ever play one of my games, that's exciting!
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