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A jam submission

DysbubbliaView game page

Dysbubblia is a platform bubble game where you shoot bubbles to gain velocity
Submitted by Unbreakable — 4 minutes, 24 seconds before the deadline
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Dysbubblia's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#104.0774.077
Overall#153.8463.846
Presentation#164.1544.154
Concept#343.7693.769
Enjoyment#423.3853.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
;)

Software used
Unity Aseprite Fl studio

Use of the limitation
You shoot parts of yourself to gain momentum or kill enemies!

Cookies eaten
Above 100

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Comments

Submitted

As others have said: The game feels fantastic when it flows, but when you accidentally loose your momentum and have to do multiple jumps, the slow "fire rate" gets in the way of the enjoyment. I liked the interpretation of the theme, but I wish there had been no cap on firing, so as to allow the player to drain themselves completely!

The music was, just like the rest of the aesthetics, simple but effective. This feels like it could be ported directly to mobile and no one would bat an eye.

All in all well done!

 (Jeg gætter ud fra dit navn, at man måske også kunne sige "godt klaret!" ;) ) 

Developer(+1)

Tak :D! I appreciate the feedback and totally agree with what you are saying. If I decide to update the game I certainly will update the fire-rate to accompany better flow. The intended fire-rate should have been double the current speed, but due to no speed limit on the y-axis I had to do this dirty "fix".

Submitted

I really love a lot about this game: The great feeling of momentum from flying up a waterfall or landing in a pool after a pit, the general environmental aesthetic, the water/soap look and mechanics. 

The only things that could be improved in my eyes:

1. It is fairly difficult, so the progress losses hurt.

2. It's really hard at some points to get back your momentum for critical jumps without it taking a long time.

3. The enemies seem somewhat erratic, it can be hard to dodge them falling from a high jump.

Developer(+1)

I sincerely appreciate the feedback! I wanted the game to be difficult, but I totally agree that some parts of the level have to be reworked to play nicely. I am considering adding checkpoints which hopefully will make the game more enjoyable when dying.

Submitted

I am learning that some people are finding my game too difficult as well. It's hard because you want it to be challenging enough to sink your teeth into but not so much they get frustrated. ^^'

Submitted

Real fun to play. The concept and use of limitation is executed solidly. The idea is really fun to play with, let alone it feels good to use. Will say tho that having to blindly jump into a pit isn't the most fun of things.

The game looks awesome, and sounds great though! A really nice presentation.

Submitted(+1)

Loved the concept in this one ! Music was good and graphics too, that cute little bubble was sooo good to control aha
I liked it !

Submitted(+1)

What are those cube dudes and why are they so mean. I really like the atmosphere and visual in this! 
The mechanics were fun and easy to grasp, but the level design still made for challenging gameplay.

Submitted

Great atmosphere

Submitted

I love this interpretation of the limitation and theme - feels very natural and makes for really fun gameplay. Had a great time with this!

Submitted

fun