Love the art for this. Sound design is also really great
Unbreakable
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Thanks for the comment Cobolt! There are quite a few bugs so I am not surprised you ran into one. It happening twice is a surprise though... unlucky I guess. Anyways, the physics for the rod was a bit of a struggle to get right. The rod itself uses inverse kinematics.
The rod bends from the tip load generated by line tension. The line is a chain of point with adjustable-length constraints, advanced with Verlet integration. Because tension can point in any direction, forces are computed per segment of the line and summed at the ends to get the tip load. That tip force drives the rod-bending inverse kinematics. I solve in both directions so force also get applied to the lure. I did a few extra cleanup steps to have the line straighten out faster. I wouldn't recommend doing something like this for a jam... It took almost 600 lines of code and I spent days writing the script... In addition to the rod bending I also had a rotation script that uses the tip force to determine the max allowed angle of the rod. Meaning more force = more angle
I am super impressed with how much you got done in the jam! Really cute art ! I found the movement a bit slow, which is a bit unfortunate as your game is based around moving around the map. I also managed to get stuck in a wall when pressing I. I could still get back out but had to wait for the cooldown. Hope to see more games from you in the future!







