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A Cartographer's Medley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 3.786 | 3.786 |
Presentation | #30 | 3.357 | 3.357 |
Overall | #38 | 3.054 | 3.054 |
Enjoyment | #42 | 2.786 | 2.786 |
Use of the Limitation | #60 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Unity, Bosca Ceoil and bfxr, version of photoshop that I definitely acquired legally
Use of the limitation
Your goal is to create maps of two worlds with opposite gravity. You can swap your own gravity to flip between these worlds. Some areas may be inaccessible in one world but can be reached with some well-placed swaps.
Cookies eaten
I don't have anymore cookies in my house D:
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Comments
Neat world! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
Nice, polished, isometric game! Keep up the good work!
An awesome concept! I had never played a game where I was a cartographer and I loved it. The isometric art of the game is really cool.
There's a bug when our little cartographer is walking diagonally he seems to be walking faster than usual.
I really enjoyed the game, nice job!
What in the world. This was nutty. I was not expecting this. Lots of great options but I just was overwhelmed by the mechanics.
let me know what you think about my game :3
Amazing Concept, Love the Isometric tile feel.
I am super impressed with how much you got done in the jam! Really cute art ! I found the movement a bit slow, which is a bit unfortunate as your game is based around moving around the map. I also managed to get stuck in a wall when pressing I. I could still get back out but had to wait for the cooldown. Hope to see more games from you in the future!
This game is so pretty!! It took me a little while to read through all of the instructions and parse what I was supposed to do. However, once I did I found a game with such wonderful ideas! I love the idea of traversing two worlds simultaneously, traveling over one to get somewhere on the other. Also the isometric art looks bonkers. I love how everyone looks like a little cardboard cutout haha. Really cool game.
Excellent idea! I have never played a game where I had to be a cartographer. I found it a bit difficult, the monsters always killed me. There is also too much text to read. Great job!
Excellent graphics, but personally it seems to me that the sprites have too few pixels.
Really love the concept of charting out the world!
It might just be me, but I found the enemies to be an annoyance and a distraction from the main draw of the game, especially since there doesn't appear to be a way to deal with them permanently. For me, this game probably would have been more enjoyable as a sort of laid-back puzzle adventure. (Or if you could kill / permanently pacify the enemies, that would also solve the issue.)
The use of the mouse, WASD keys, and JKLI keys made me feel like I need three hands to play this game. Perhaps having one button within reach of WASD (e.g. E or R) for playing a tune and then cycling through the different ones would have been helpful here?
Finally, I assume it was just a bug, but placing the landmarks in the dark world didn't seem to ever get the checkmark like on the light world, so it was difficult to know if I got things right there.
Thank you so much for playing and leaving such awesome feedback! My intention was for the enemies to be an obstacle but not necessarily a constant annoyance, I think I may tweak the sleep tune to act as a more long-term solution to them. As for the checkmarks in the dark world, I think that may be an issue with the size of the colliders I use to detect a correct placement so I'll fix that for sure!
Bro you straight up made a whole rpg for a game jam lmao. This is honestly extremely impressive. The only downside here is that the mechanics aren't very functional... or I'm just using them wrong. Regardless, the art, concept, and world building present in this game are beyond what I could expect for a game jam. Amazing game!
Thank you for playing! Was there anything specifically about the mechanics that made them feel non-functional? I tried to make sure that everything had a use but I'd love to hear your feedback!
The abilities other than the charge dash (K) didn't seem to do anything. Also I kept taking damage whenever I used the K ability which made killing enemies really hard. Also the controls might be better if you let the mouse click on the abilities. If I'm being honest, I really feel this game had the potential to go big. I'd really consider working on this more!
I really like the style of the art, the characters stick out nicely.