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A jam submission

pop.View game page

launch parts of your bubble to pop everything in this minimalist top-down shooter.
Submitted by ChromiumCube
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pop.'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.9473.947
Use of the Limitation#114.0534.053
Overall#213.7893.789
Presentation#413.5793.579
Concept#453.5793.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ChromiumCube

Software used
Unity, Visual Studio, and canva.com's color palette library.

Use of the limitation
The main mechanic of the game, shooting, uses small chunks of the player as ammo!

Cookies eaten
None, but I did eat a year-old pack of Smarties that was lying around in my junk drawer.

How was your experience with Mini Jam?
The jam was awesome! This was my first time doing a game jam, and I actually had a lot of fun pulling all nighters to finish my game. Mini Jam is a great event, and I especially love the twist of a limitation being announced at the beginning of the jam.

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Comments

Submitted

Really cool concept! I love the minimalistic vibe, and the monochromatic colour pallete!

Developer (1 edit) (+1)

Thanks man, it means a lot! The minimalistic blue color pallete is one of my personal favorite parts of the game; glad you liked it. Your game was really cool as well, I remember it from my long game rating session yesterday!

Submitted

Hi! Good game!Thing that can improve enjoyability of the game:
1. Combos. Right now you didn't reward player if he did something like 2-3 pop's in a row with one shot. He will get only 10 points per ball.
2. More combos. To increase combo propability - bounce shot from poped  ball not to center, but to nearest ball. So player can cause ten of pop's in one shot.
3. Auto shoting - One shot on click, burst shoting on holding button down. I noticed that blue bubbles spaw when I get low on HP, so I started to shot with intense rate, but was disapointed that I can't hold the mouse button.
4. To balance the item above  -take points from the player on miss. So burst shoting will be not so overpowered. 

Developer (1 edit) (+1)

Thanks for all the suggestions! Combos in the game could absolutely be improved with the ideas you have below, as currently they're implemented in mostly the form that they were when I first added them in by accident haha. As for holding down to shoot, it's a great idea but I didn't really want the player to simply be able to constantly hold down and easily pop everything without any punishment. And a penalty system for missing a shot would definetely not be something I'd want to add, since in my opinion, it would take away a lot from to the whole chill experience by being too stressful for the player. Anyways, I really appreciate the rating and feedback regardless, so thank you!

Submitted

Nice game. Simple, funny and polished

Developer

Thanks man; appriciate the rating! Your game was really fun too

Submitted

Really humble little game that suprised me with how relaxed and chill it was, I especially liked HOW the bubble cut away piece by piece based on where your angle was on the circle, still trying to wrap my head around how you did that. I think i got to around 3000 points but didnt see  any noticable change in difficulty. I would love to see maybe an accuracy stat for amount of shots fired vs missed. Also maybe some different bubbles that were red that if you hit it blew up ALL bubbles, even the health, causing you to be cautious at times. Very good game! :)

Developer

Very cool ideas you've came up with to improve the game! If this wasn't the last day, I probably would've tried to implement some of them. Thanks for the long review, I really appriciate it! (Also, it took me almost a full day to get the bubble removal mechanic working, so I'm really happy that somebody actually noticed it haha. )

Submitted

Love the atmosphere! A really neat concept as well. Easy to understand and simple get into. The music and sfx were also really calming! The limited art style also really worked well with the atmosphere, the colours you chose worked together nicely to make it all pop as well.

Wish it slowly ramped up in difficulty, was able to get a score of 5000 before calling it quits. Otherwise an excellent entry!

Developer(+1)

Thanks for your comment & rating! Funnily enough, the game actually does ramp up in difficulty as time passes, but it does so incredibly slowly, meaning that it takes a while for the game to actually get hard. When I was messing with the values, I decided that I didn't want to make the game too hard too quickly since I wanted the game to retain a more chill feeling, but I agree that without much difficulty, the game gets boring. I may put out a quick update today, and if I do I will certainly try to balance out the difficulty a bit. Appreciate the feedback!

Submitted

I really like this game! I enjoyed it quite alot and the simplicity is pretty good and fits the game very well! The concept is pretty good and presentation is cool, use of the limitation  is good too, I can't honestly see any downsides to this except it's pretty easy at 1000, could be faster.

Developer

Thanks for the review! I definitely agree that the difficulty doesn't increase nearly as quick as it should, but when designing the mechanic I was just worried that I would make the game too hard. (since a dev never really can tell how hard their game is when they play it themselves haha)

Submitted

pop.

Developer

pop everything.

Submitted

Nice work! Great example of something simple done really well and polished. Good fun and nice music to chill too, good job! (also check this score)

Developer

Great high score! The music definitely adds a lot to the overall chill feeling of the game. Thanks for the comment and rating :)

Submitted

Full stars for this one !Loved its simplicity and feel, it's an easy concept, not so hard implem...but it works soo well !! Well done.

Developer

Thanks for the rating & review; appreciate it!

Submitted

Good game! So chill. I love the minimalism. I could play this all day haha.  Well done!


Developer (1 edit)

 Great high score you got there! Thanks so much for the review & rating man, it means a lot.

Submitted

Praise:

Great sound design. Nothing is out of place, the music is relaxing and groovy, and the pops and sounds are satisfying.

The bites out of the bubble and their restoration were cleverly controlled and animated.

It felt really nice to watch the bubble bounce off and combo.


Other Feedback:

The score animation is better than no animation, but the motion is pretty exaggerated so it is a little distracting from the chill experience.

Developer(+1)

I do agree that the score animation is a bit distracting, but I was trying to make it a bit more exaggerated to really make the player feel like they were accomplishing something when popping the bubbles. Thanks for the feedback; appreciate your comment!

Submitted

Yes, it's a minor thing. 

It does achieve that effect, it's way more interesting than a static score display. A smaller size increase would be the perfect balance in my opinion.

As that is my only suggestion, though, it means the game is very polished : )

Developer

Just pushed out an update that decreased the intensity of the score changing animation. Thanks for the suggestion!

Submitted

It is perfection. ^^

Submitted

I love the minimalistic look you've got for this! The game plays really well, particularly liked trying to get combos once I realised the fired bubble could bounce between enemies. 

pop.

Developer(+1)

Thanks for the rating! The comboing mechanic is one of my personal favorite parts of the game, as it's almost a secret sort of feature that you figure out as you go along, and it adds a bit more interest to play sessions. Appreciate your feedback!

Submitted

good concept and good execution.

Developer

Thanks for the rating; really appreciate it!

Submitted

Fun game. My only complaint is that There is no difficulty curve.

Developer (1 edit)

For an endless game like this one, objects would have to get faster as time went on to create a proper difficulty curve. If I do put out an update, I'll definitely try to add something like that into the game. Thanks for the feedback!

Developer (1 edit)

Just pushed out an update that makes the game slightly harder as you go along. Thanks for the suggestion!

Submitted

Very fun. I just noticed that a pause menu was incomplete because when i pressed esc it just froze the game.

Developer (1 edit)

I appreciate the feedback! In the downloadable version of the game, the escape key is meant to close out the game, and it seems that doesn't work on the html version. I didn't have time to test everything, so thanks for catching that! I will have to fix that in an update.

Developer

Just pushed out an update that fixes the escape key issue. Thanks for reporting the bug!

Submitted

Good

Developer

Thanks for leaving a rating - Every single one helps a lot!

Submitted

I feel bad for shooting parts of myself. Simple yet beautifully executed!

Developer

Haha, good thing the bubble isn't alive! Thanks so much for the rating.

Submitted

Very simple and surprisingly enjoyable! I recommend adding a scaling mechanic maybe (if there is one it wasn't that noticeable). 

Developer (1 edit)

A scaling mechanic for the player would be nice; I'll have to add it to the long list of features I want to add to the game. Thanks for the feedback!