The gameplay mechanics in this are great -i like that it has control options too! Fun and good art! Awesome work! :D
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Tonguer Froggy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #47 | 3.636 | 3.636 |
Presentation | #87 | 3.182 | 3.182 |
Overall | #91 | 3.091 | 3.091 |
Enjoyment | #113 | 2.545 | 2.545 |
Use of the Limitation | #119 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 artist, 1 programmer
Software used
Godot, Aseprite
Use of the limitation
That game has only one level
Cookies eaten
100500
Comments
This is a pretty cool game! I like the different mechanics especially swinging with the tongue. That was pretty funny. A complaint I have is that it is too hard, and that the controls feel weird. It would definitely be better with some checkpoints, but overall, nice job!
Love the high mastery of controls here, and it seems like you tuned things quite well to get it to turn out like this. That masochistic person in me wants to keep playing & try out new things, which says something for sure.
I think if the levels were built in a way that forced the user to master each individual mechanic first, it would make the mastery curve bare-able. Seriously, it's like the psychological experience of seeing the same old flies that you failed to catch the last time around is the torture, so if the level didn't show you shit you weren't ready for, it might be fine.
Otherwise Idk, i liked the experience obviously. I think you have something fun here, I found it difficult to wrap my head around the way the controls are put together, but they're not inherently broken, just a tad unintuitive
I have to side with the other comments, the concept for the mechanics is there, but the controls are waaay too hard to master, I personally can't seem to be able to swing at all, I had to find out that the tongue only comes out after you release the button, not right as you press it, which makes things even harder. The art, on the other side, is really well done and I think a refined version with better controls would make for a fun experience :) (but please make the filled area of the jump gauge a different color, it's really hard to see)
I have to side with the other comments, the concept for the mechanics is there, but the controls are waaay too hard to master, I personally can't seem to be able to swing at all, I had to find out that the tongue only comes out after you release the button, not right as you press it, which makes things even harder. The art, on the other side, is really well done and I think a refined version with better controls would make for a fun experience :) (but please make the filled area of the jump gauge a different color, it's really hard to see)
Pretty nice honestly. I'd love for more control options to exist, like going backwards or a bit easier aiming and shooting the tongue. I see some potential in it.
Enjoyment: It was fun, if brutally difficult.
Concept: I love the idea behind this control scheme, even if the execution is a little clunky. The jump gauge, plus the aiming, plus the tongue swinging make for a really high-skill moveset.
Presentation: Good pixel art, especially the frog and the background. Seriously needs a tutorial, given all the different mechanics. Love the way the frog bounces as he lands. Catching a fly mid-flip, then rolling as you land just feels so badass.
Use of the Limitation: I couldn't get past the swing target over the water (those are so hard to hit!), so I'm not sure how it ends. There did seem to be checkpoints though, which kind of feels like cheating...
Overall, great ideas, would love to see the difficulty tuned a bit. You have a really nice high skill ceiling, but you need to lower the skill floor.
Dude this was so hard D: tho the art is just superb really nice pixel :D
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