Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Love the high mastery of controls here, and it seems like you tuned things quite well to get it to turn out like this.  That masochistic person in me wants to keep playing & try out new things, which says something for sure.

I think if the levels were built in a way that forced the user to master each individual mechanic first, it would make the mastery curve bare-able.  Seriously, it's like the psychological experience of seeing the same old flies that you failed to catch the last time around is the torture, so if the level didn't show you shit you weren't ready for, it might be fine.

Otherwise Idk, i liked the experience obviously.  I think you have something fun here, I found it difficult to wrap my head around the way the controls are put together, but they're not inherently broken, just a tad unintuitive