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A jam submission

Late for WorkView game page

Use time-warping magic to outsmart the cops and get to work on time!
Submitted by Kooky — 31 minutes, 22 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Construct 2
Bosca Ceoil

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I couldn't get it to work for some reason :/


Oh dear. That's not good! Did you get anything at all, like a loading screen or splash screen?

Yes I fixed it. I just needed to use Chrome


Aside for some wonky collision stuff, this was really fun!


Thank you very much! :) That's great to hear!

Yeah, haha, the collisions are indeed very wonky. It bothered me that I couldn't figure them out in time. I had some other things to get done so that the game didn't seem terribly unfinished, and unfortunately I didn't manage to get the physics quite sorted out! That's definitely a top priority; I think it's probably the most obvious issue. I have like six reminders to myself on this game's to-do list regarding the game's physics collisions, haha. I'll see what I can do. :)


I really like this game!

maybye a little bit buggy with the collisions :)


Thank you, I'm really glad to hear you liked it!

I absolutely agree with you about the collisions. That was probably my most frustrating thing that I didn't manage to fix in time; the collisions definitely need improvement! I'll try to get them working properly. Thank you. :)


Really a cool concept. Sometimes it felt a little laggy. But overall a really nice submission!


Thank you very much! I completely agree with you; I've been getting a lot of lag during testing. I wasn't sure if it was just my weak laptop or my web browser. I'll see if I can improve it.

Thank you again!


This was fascinating. I think my car was breaking down because I was very slow near the middle of the map. Perhaps I shouldn't run into so many things.


"Fascinating"--that's high praise indeed! Thank you!

Sorry about your car! Yes, it's definitely a possibility that it was breaking down. Crashing into things does indeed reduce the car's performance! Then again, it's possible it have been some lag, too.

As the end of the game jam development time drew near, I was like, "Oh wait, I should probably try to reward good driving". I considered adding a damage meter, but I already had two bars already on the screen, and didn't want to overcomplicate things. So instead of making the car take damage and then eventually explode, I made the player car become a little slower the more damage it takes. However, since I was running out of time to finetune how much damage it should be allowed to take, and since every player is different, I decided to make it so that it never completely runs out of speed; it just loses part of what speed it has remaining.

Right now, the tiny smoke particles are the only indication of how much damage you've taken (unless you're into viewing hidden debug info), but once there are a lot of them, it's hard to really notice enough change in their quantity for it to mean anything useful. I could definitely think about adding some other kind of damage indicator!


Wow, it was fun to play! Driving somewhat in style of GTA1-2 games.

Like that you implemented bots for civilians and police, very nice to play. Game has feeling of danger and ability to evade it, and that makes gameplay interesting!


Thank you very much, that's fantastic feedback to hear! :)

I love what you said about the feeling of danger and ability to evade it. That's what I was hoping would come across! I just hoped I could pull it off. I'll continue trying to finetune things; I definitely didn't get everything quite the way I wanted it.

Thanks again!


Your game is password protected. Could you either remove that or tell us the password?
Thanks :)


Oh, whoops, sorry about that! Thanks for letting me know! It should be fixed now. :)