Thanks man, we appreciate it! We ended up rushing the last bit of the jam, so we never actually finished the ending. Wish we could have because we had a few more ideas we wanted to get in, but it's really great to hear what you thought on the game, thank you! And yeah, the game just ends after you get all the items on the conveyor belt. There was going to be some dialogue with Shadey as you walk back after buying all the groceries, but we scoped a bit too high with the amount of time we had to work on everything
Mathew Sherry
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Daaang, this was sooo good! There were some bugs, but I really loved it, especially the shotgun bullets bouncing EVERYWHERE and the blood particle effects. Quick note for the jumping, in Unity, you'll want to turn off the player's friction so he doesn't stick to walls and prevent jumping. But dang dude, I loved it!
Just want to say that yeah, it was a hard game, but you taught the player through the environment rather than through a long section of text. I felt like I was intuitively learning how everything worked, not having my hand held or just being completely in the dark. It was really fun and I played it until the end. Really great job!
It was a fun game and I really enjoyed it, so great job :) I didn't want to quit until I died and ran out of new content.
I know a lot of people already mentioned the slow-down issue, so I won't mention that. But I do think you should add more enemies together. It would be really fun to get swarmed and have to switch between the shotgun and rifle based on how far away the enemies were.