Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mathew Sherry

84
Posts
16
Followers
21
Following
A member registered Dec 07, 2018 · View creator page →

Creator of

Recent community posts

Oh, huh, I wonder why the character's getting stuck on slopes on my end, then. Well my bad, still a great game, though

Ayy! You can't enter houses, unfortunately. Doors are hard lol

Thanks so much! Yeah, I added the enemies in late, so I didn't have much time to playtest them, unfortunately. Thanks for playing!

Thank you, I appreciate it!

Oof, that's frustrating. Looking it up online, it looks like Avast can act that way if you embed the pck (game files) into the exe with Godot, so guess I should look into solutions to that in the future

Oh, sorry! I forgot to explain that part. You have to shoot the bird feeders to knock them off and collect the seeds. But thank you! Iḿ glad you enjoyed the atmosphere :D

Interesting concept, I like having two different game options. I think the 3D one had a more unique idea behind it and would be cool to see that expanded instead

I don´t think I can die (hp goes negative) and the screen shake is a bit much, but nice game and bullet heaven. Should add upgrades :D

Great game! It's very beautiful and I didn't have any mechanical issues playing it. Only thing is that it's really difficult to actually get your opponent over the edge. Slowing down the AI reaction time and adding more enemies later would be awesome

I was thinking of doing squirrels with guns or birds dropping grenades on you to prevent you from stealing their bird seed, but I didn't have time to do that. So... Seeds shooting seeds! lol

This game is incredible! Fantastic freaking job! I´d really love to play more levels of it too! Managed to get $1434, but man is this surprisingly stressful (in a good way) pheeewww haha

We've got Ultrakill at home
Ultrakill at home:


Seriously, though, love the 2D knockoff you made! Great art and music! Found out you can drag your mouse when you shoot to guarantee a hit

There is always a reason to jump! Great game, jumping was actually useful for seeing further away lol, but yeah, awesome game :D

Jeez, so difficult haha. Nice recreation!

Nice snake knock off. It's got simple, but pretty graphics and and a pleasing style overall. Nice job!

Really cute and fun! It would be nice if the line showing you the frog's movement showed a collision shape the size of the frog so I could stop getting knocked off (hehe) the tiny windows lol

Love the goofy art. Made it to the last thing I could buy on the screen. Nice little idle game. Good job!

*Hand noises* - I actually want sound effects for that now haha, nice theme interpretation!

Nice music, fun gameplay. I think the gun should be stronger and the timer countdown more obvious when you're frantically running around. Game was cool!

Cool game and premise. I'm ded... but I liked the poison and clover mechanics! I can see a lot of ways this could develop down the line if you continued it

I love every single thing about this!! Horror, theme, ambience, everything! I got all 4 endings and oh man, thank you for making this game!

Nice little breakout knockoff. I´d love to see some particle effects on brick death. Also, as bobon said, it was funny how intense the music was :D

Technically I disarmed the bomb; it will never go off again... Really beautiful game btw

SO GOOD! This is insane for a jam. I loved all the little things you put in, Bob's indecency, the arrow of lights on the ceiling, black fart is real, etc. So good and polished!

Daaang, this was sooo good! There were some bugs, but I really loved it, especially the shotgun bullets bouncing EVERYWHERE and the blood particle effects. Quick note for the jumping, in Unity, you'll want to turn off the player's friction so he doesn't stick to walls and prevent jumping. But dang dude, I loved it!

I think it's: Player 1 throws red disk, player 2 throws blue disk, they push the disks together and they combine to purple, perfection, purple disk gets released to the wild to continue its reign of terror

Oh man, I'd love to see more physical elements on the disks. Like spikes and whatnot. Reminds me of when beyblades were a thing

I liked the idea, wish the game was a bit faster (player movement and fall speed of snacks + coupons), overall really cool!

Spamming to go faster is cool and it was fun, I wish I could race more haha

Really really great game! The style and gameplay are incredibly polished for a short jam

You misspelled "private". It's basically saying you can't declare a type (called "privite") before you set it as static. Just change it to "private" and that should fix it

LEFT MOUSE BUTTON -> Pick up and Drop objects

(We didn't have time to add that instruction)

Just want to say that yeah, it was a hard game, but you taught the player through the environment rather than through a long section of text. I felt like I was intuitively learning how everything worked, not having my hand held or just being completely in the dark. It was really fun and I played it until the end. Really great job!

It was a fun game and I really enjoyed it, so great job :) I didn't want to quit until I died and ran out of new content.

I know a lot of people already mentioned the slow-down issue, so I won't mention that. But I do think you should add more enemies together. It would be really fun to get swarmed and have to switch between the shotgun and rifle based on how far away the enemies were.

96% :'(

That was fun :D Nice soundtrack and sound effects. An arrow with more contrast (so it's easier to see when it's moving) I think would add to the game. Overall, super cool, Great job !

This really hits home for me. You've done a really great job at presenting the story. Thank you for this game :)

I wish we had more time to implement more of the story. A lot got cut out, unfortunately.

And I'm really glad you enjoyed the game, it means a lot :)

Thank you for the review! We have some graphical bugs with dead characters, floating people, etc. Didn't have time to fix them :(
Did you see any others?

I'm really glad you liked the story :D

Thank you so much for trying our game out!
I agree, the player is probably too slow. We wanted to have a slower feel to the game, but we probably went too far. Unfortunately, we were only able to work with 3 colors at the start, so it was really difficult to have the art stand out haha

Thanks for the review, it helps us feel more motivated ^^