Oh, huh, I wonder why the character's getting stuck on slopes on my end, then. Well my bad, still a great game, though
Mathew Sherry
Creator of
Recent community posts
Daaang, this was sooo good! There were some bugs, but I really loved it, especially the shotgun bullets bouncing EVERYWHERE and the blood particle effects. Quick note for the jumping, in Unity, you'll want to turn off the player's friction so he doesn't stick to walls and prevent jumping. But dang dude, I loved it!
Just want to say that yeah, it was a hard game, but you taught the player through the environment rather than through a long section of text. I felt like I was intuitively learning how everything worked, not having my hand held or just being completely in the dark. It was really fun and I played it until the end. Really great job!
It was a fun game and I really enjoyed it, so great job :) I didn't want to quit until I died and ran out of new content.
I know a lot of people already mentioned the slow-down issue, so I won't mention that. But I do think you should add more enemies together. It would be really fun to get swarmed and have to switch between the shotgun and rifle based on how far away the enemies were.
Thank you so much for trying our game out!
I agree, the player is probably too slow. We wanted to have a slower feel to the game, but we probably went too far. Unfortunately, we were only able to work with 3 colors at the start, so it was really difficult to have the art stand out haha
Thanks for the review, it helps us feel more motivated ^^