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A jam submission

Beat The ClockView game page

Fire the Pocket Watch into the Hour Glass!
Submitted by KevD3V — 7 hours, 36 minutes before the deadline
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Beat The Clock's page


CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Unity, GIMP, SoundBox

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96% :'(

That was fun :D Nice soundtrack and sound effects. An arrow with more contrast (so it's easier to see when it's moving) I think would add to the game. Overall, super cool, Great job !


Very creative and original concept!


This is neat! I was able to clear it without too much trouble. Good job!


It seems like you're one of the few who cleared it. lol. Thanks for playing, I'm glad you enjoyed it. :)


OMG 99% Im sad now.

Wow, this was actually very fun! Feels like a new kind of puzzle game! I would love to see more objects to destroy!


I really appreciate that. :)  I was just going to scrap it after the jam, but maybe it's worth looking into what else I can do with it. 


Aaaaaah! 93% was my highest what I could achieve.! Never came higher. Damn. xD
It's really hard at the end. But has maked fun after I realized that the line in the flying circle was the direction in which you can shoot. 


I meant to put in a tiny help screen before the game starts, but I ended spending the last minutes of the jam trying to figure out that I needed to upload more than just the .exe file.  


It's not that big problem I think. Because I  figured it out by my self at the end. But maybe it helps if you just put a picture on your game page which says that you attack with the opening. (Reminds me also of the mouth of pacman :D)


Yeah, I had a few people call it pacman already. XD


96% ;___; so close!
I liked the gameplay, the difficulty increase naturally when you have less and less picture to erase.
I don't get why sometimes I kill a little portion of the image and sometimes just a pixel, it's all about how we impact?
Good game!


I noticed that too.  I'm wondering if it came down to exact calculation in a physics step or something to determine how ma y pieces or was actually touching.  

Or maybe it was the nature of box colliders vs  circle colliders? 

I thought about changing it, but then decided to keep the nice randomized destruction. Help keep the player on their toes.  Destroying 1 block at a time would take forever, but having random huge chunks felt like a nice bonus when it boosts the time bar. :)


I'm glad you liked it!