This is like... Wall-E's great great ancestor or something before the planet turned to trash XD
KevD3V
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So, NPC's had names...
The names seemed time based...
Was this to show their age somehow?
Or maybe a hint at how every chunk,moment,second,instance, or some other interval of time is unique, just like people?
It was interesting. Even though the character movement was slow, I pushed through it and stuck it out to explore and talk to more people to try and figure out what the times meant above their head. ...
Was it their time left to live? ...hm.
I imagine a world full of cranky dying people. But then meeting 1 wise person who's extremely kind and compassionate even though he only has 3 days left to live or something. 3 days to quest and do him some kind of favor or explore some story of his. Kind of like the gameplay for Majoras Mask.
This seems like a very good intro to an awesome game.
Kind of reminds me of the Intro to Skyrim. Except maybe you're a detective on the train? A WIZARD!?!?! ... Whatever else rides trains XD.
Maybe a train mouse who has to stealth around and eavesdrop on passengers for clues O.O ...
It's cool what were you were able to do in a 3D world with simple colors. I really wanted to get out and run to the mountain or something. Sound really showing off the power of what nice effects can do to an atmosphere. :)
I noticed that too. I'm wondering if it came down to exact calculation in a physics step or something to determine how ma y pieces or was actually touching.
Or maybe it was the nature of box colliders vs circle colliders?
I thought about changing it, but then decided to keep the nice randomized destruction. Help keep the player on their toes. Destroying 1 block at a time would take forever, but having random huge chunks felt like a nice bonus when it boosts the time bar. :)