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A jam submission

Running out of time!View game page

Submission for Mini Jam 23: Time
Submitted by Atanii — 1 day, 13 hours before the deadline

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Running out of time!'s page


CriteriaRankScore*Raw Score

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Godot Engine v3.0.6.
Gimp 2

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Pretty fun! I do like that you don't keep moving with blocks. Although sometimes I did fall off of stationary blocks for no apparent reason. Maybe it had something to do with sub-pixel movement?


Thanks, I'm happy you had fun with it :)

I think the player's collision shape is the problem. I should have added a "foot collision" to the bottom of the player's collision shape, I think that could fix it. After the voting period ended,  I'll update it.


What is this, a platformer for ants!?

Jokes aside, nice job! The player moves too fast for my taste, but not a bad game at all.


Thanks xD


very good platformer!

the player is very hard to controll but the game is nice to play :)


Thanks! I'm glad you liked it :)


Awesome game pal! Last ludum dare me and my friends made a similar game, we were also really into challenging the player while he is trying to accomplish the level. Had a good overall feeling while playing it. Great work!


Thanks! :)

I'm thinking about participating the next ludum dare, it would be a nice oppurtunity to challenge myself, hope I'll get enough freetime.

What was the name of the game? I may take a look.


Here is the link to our submission:
I really like the way the ld-jam is structured and the work that the community does.


Gameplay and levels are very nice! I liked the concept of simple time limited platformer.

Had much time playing it and second level actually got me so much excited and irritated and the same time I woke up instantly, despite being very sleepy.

Several things to improve, imo:

- Bound of player and platforms/squares. Due to the nature of I don't know, coding, or rigidbody, whichever you used, sometimes you bounce from touching square, sometimes you slide right from the corner of the square, thus making controls more like enemies of the player.

- It definitely lacks 1 jump constraint. Ofter I fall down because of not releasing space and jumping again.

Nice game!


I'm glad you liked it! :)


I used KinematicBody2D for the player and Static. for the platforms and floors / walls.

I didn't notice the bouncing but I think  I know what can be the problem. I used capsule as the CollisionPolygon for the player. I noticed that the rectangle as bound of player doesn't work so well with diagonal tiles, I can't climb up for example. I think I know how I could I fix that; adding a second collision as foot, I remember seeing something like that in a FPS example project.


The "repeating-jump" when I keep pushing the SPACE wasn't irritating for me...however after reading your comment I see why it can be a problem.

I think I could add a key for turning repeating-jump on / off.

After the voting period I'll update it, thanks :)


Awesome art. Even more so considering the limitations.


Thank you! :)