Cool game, it's like the Darkest Dungeon with cards.
But I had some things which got me a few problems. One thing was that I often forgot in wich room I was two rooms before and so I lost often food and health just by walking again in the same rooms I was before. It reduced a bit the feeling of progress. (but I was also bad in the game Memory)
And I couldn't really figuring out what one of these scrolls does. Some of them do something and other do nothing. And if they do something, I had forgotten which sign it had because I often clicked just randomly around of the scroll cards and sometimes I deleted the scrolls because of my vague knowledge about their abilities. (sorry)
The last thing I had was a bug in one of the rooms. I don't know what I've done to produce this bug. Down there is the room where it happened. I was able to hover over the cards to see their informations but I wasn't able anymore to drag and drop them. (that was at my third run)
Anyway, it's a really addictive game to me. I also got in my second run to the second level! (and of course, died xD )
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Cool game, it's like the Darkest Dungeon with cards.
Sushi time is ninjaaaaaa time! I really like the arrangement of this scene and also these dudes who are constantly (if I fail) punshing their heads on the ground (maybe they are afrait of their boss who will eventuly cut off their tiny fingers because the customer is not satisfied with his sushis (yakusa backstory!)
And did you composed this song? Feels like the beat is connected with the sushi which you can serve.
Hehe, thank you.
And I will leave it to your mind what you want to be ... dear wizard. :)
I will later add some more stuff and yeah maybe a bit more freedom later. I also uploaded a new version where you can now sit!
Made it a few hours ago and it was something what I wanted to add for the jam but there was no more time (!) left.
Yeah that was an idea for the jam but it didn't made it into the game. I'm working currently on some additional stuff. I also uploaded a new build (seperate download option) where you can now sit! Sitting is a luxury! :D
I will see if I can add something more until the ende of the week what I had during the jam in mind.
Great idea to change the season times! I guess you can later plant something to fulfill the quests? If you should update your game, please give me a notification. Would like to play it again. :D
What a poor little robot! Your artstyle is wonderful. But I was a bit confused. Got I points by acting wrong or was it in terms of narration context a good thing? Because robots do not these thinks which human wants? Whas that the point? I don't know. Interesting feeling to be a robot under pressure. :D Also scarry.
Great artstyle. I also loved that the ageing influenced parts of the mechanic.
The only thing to fix would be the jumping. Was sometimes really hard because the jump didn't work and that frustrated me a bit especially as I played as an old man. But maybe this would also fit in the time theme. xD
It's not that big problem I think. Because I figured it out by my self at the end. But maybe it helps if you just put a picture on your game page which says that you attack with the opening. (Reminds me also of the mouth of pacman :D)
The second Object was the only one I've found.
I guess you have to play some right melody on the piano but I couldn't find a good clue.
On the piano itself is something to see but some of these signs are didn't match with the signs on the piano keys. Much more Time would be way more pleasant to play, becasue otherwise the player will be really fast frustrated.
I really like the artsyle in this game! :) I also found a suspicious long object with to spheres.
Nice short one. I like the slow motion mechanic and that you change not just the time with it.
Why I just hearing music at the start screen and nothing while I'm playing? :o
Could me also interesting when the music slows down if the time speed is reduced.
Aaaaaah! 93% was my highest what I could achieve.! Never came higher. Damn. xD
It's really hard at the end. But has maked fun after I realized that the line in the flying circle was the direction in which you can shoot.
Yeah, the walking through the train idea was in my head as I started with the jam. But couldn't manage it in time to implement the opening doors and maybe finding other stuff in the train.
He is also my favorite giant. This ship is his crown which appeared on his head many years ago deep in the ocean and he never removed it since then. :)
Thanks, I'm glad you liked it. :)
And yeah, I had at the start of the jam some of these ideas in mind but couldn't manage it in time to implement them.
In the last hours of the jam I totally crunsched through it and so I needed one whole day to recover my body.
I will make today one of the things which didn't made it into the jam version like sitting on these seats!
And you will also be able to walk through the train and maybe you can find something. But this I will do laaaaater.
The explosion idea is also funny. :D
What an aaaaaddictiiiiiive gaaaaaame! I died alot because I always wanted to enter the fast pasted openings which appered sometimes when a new level was loading. (that's something good)
The tiny shake feels also really good and the soundtrack was a great choice too. :D
I will came back later and try my best again to beat some of the highscores!!!
I have a question for the limitation of the 4 colors. Are black and white in this situation colors or non-colors?
Because if not, so you could use 4 regular colors AND black and white as an addition?
And have these colors to be unlit or could they have a standard shading with reflections?
I like the concept of offering your body to continue the journey with another body.
A bit sad.
The Environment was also really plesent to watch and was great introduced by the bright sound when you enter it. I had only two problems. #1 I needed a really long time to notice that I can dash in the air, which is helpful at some part. That frustrated me a bit. Maybe you show a bit earlier that you can or should dash. It would helps the player to remembers that to dash is a possibility to overcome large areas.
And #2 was just a huge fps drop when I looked to the pink round gas plants.
Here comes also some kind of advices to you. (Couldn't find a way to text them you directly. So this text you can delete after reading it)
I saw your Kickstarter campaign a few minutes ago (because I watched yesterday the stream by Thomas B.) and I wanted to support you. But at first I wanted to play your demo to support my decisision for the donation.
So I've played it and it looked really good what I've seen but the framedrops were really high and because of this the controll was really hard for me.
I have nearly two years experiences in failing by making games and I've learned a lot. One advice for you is to test your game ever on a more worse device as the one you develop it on.
Because there are many players out there which don't have the best hardware.
For example, I had problems with the framerate of your game, but I make games which run totaly fluent on my device BUT I had in the past two years some players (during game jams) which had devices which were more bad as my device. Keep this in mind. You can prevent this by adding a menu with graphic settings.
And I don't know if it came from the framedrops but I had the problem to overcome the stone jump obstacle where you have to jump over 5 or more stones in the water.
Sometimes it felt that the jumping was not so correct and I've never finished this obstacle because I was frustrated after a few minutes (yeah I did'nt got further in your game :/ ).
Keep this also in mind that you don't challenge the player too much at the beginning. Maybe two or three stones would be enough.
I wanted to support you, because I think you can improve this but your campaign is down huh? :/ Maybe it comes back later?
Well, you should really focus on your demo because you could eventually lost players/donators for your camapaign.
I hope you can understand this bad english by me. xD
Anyway, I'm looking forward to see more of your game soon. :)
I've played your demo. The music and the art style is really pleasend.
The clouds are also well done (This was the reason why I've played your game. :D)
I'm looking forward to further development.
Oh Sey, your timing scares me a bit. You have created something good.
It was a really havy experience for me and I also felt captured by my emotions while I have played it. Maybe I've played it to the right time and maybe if I would have played it to another time then it wouldn't have had the same effect to me. I don't know.
It's strange how so simple things can push you to think about your situation and life.
Currently my favorite game by you.
Thank's for this.
Cool little game which toggles my brain on. :D
I really liked the short story about the characters. And are the sounds by you? I mean meeeeeeaaaah! Lovely. xD
But at level 7 I had the problem with the perspective. I have thrown away 4 lifes to figuring out where in the room all the pillars are.
A wonderfull tittle world that makes me feel far away. Thanks for that. :)
One question: exists more ways to use the items you can collect? I have only discovered a different dialogue with the alchimist.
Your character face scaling made my day. xD Fun little game. The sound are also very lovely.
I also taked the maximum amjount of friends one time and it was a bit hard because the bullets(bubble things) can't go through your friends and you have to go away from your friends to hit the monsters.
I downloaded you game from the play store on my samsung galaxy s5 but after the startscreen loaded I couldn't do anything. :/ I clicked on the buttons and also an the tutorial sign but nothing worked.
Really relaxing game. :D I liked the mood which was transported through the music and the great environment design and also the little cleaning animation was very pleasant to watch.
I wonder, can I interact with the aquarium? I tried to interact and I also picked a piece of wood and clicked again, but nothing happened.
You can start with the planning from now on. Only the game should be made during the jam time.
And if you have maybe some assets, which you've made before the jam starts, you can use them too.
For me game jams are more a kind of "how can you put all things together in a possible time to create a good game ".
And do not think too big. :)
I really like these wacky physics of the camera and the boxes. :D At the first play I didn't saw the door handle. I know there was a text but I realized this at first at my second try after I closed the game and restarted it. Your game is not finished or? Because the counter said 0 but nothing happend. Or was this supposed to be? Should I feelt that I'm a slave of my work? How devilish. :D
And I've found a secret place where I probably not supposed to be ... xD
(I pulled the door down when I stood inside)