I love the asthetic very much!
It's a really simple concept but later in the 3rd level it's really challanging.
I feel how I growing older when my finger is clicking too late on the mouse button. xD
And I like the slow camera movement after you fail. Gives you a view on how far you got and what you have lost ... TT___TT
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I love the asthetic very much!
Great idea! :D
The sounds were really good but after I found the fox I got lost. I wonder how it would be if you could it play with a controller, because with it you could add a rumble if you are touching a wall. It's the reduced amount of information what a blind person would get.
I ever wonder how blind people play video games. There are few games out there wich gives these people the posibility to play these games and all because of the feedback you get from the game.
The Name Komorebi is also a interesting because it represents a kind of dilemma.
Damn, I love the weapons and the character design. Especially the banana outfit. :D
But what a hard game! After a while I got more sneaky and pulled the enemies to my hiding.
And I think I got it to the final stage ... and died. Haha. :'D
It also has a cool shop system. But what confused me, was the numbers above the weapons on the ground with -0, -1, -6. Is this a downgrade of the damage?
First of all, I love your choice of color. I also tried all the difficulty modes but I couldn't figuring out any difference between them. The highlights were for me the moments as the AI fails were it pushes the puck in his own gate. I think because of this it feels more human because I also did it accidently a few times. lol :D
I wonder if a two player mode would be possible with two mouses ... or on one conrtoller, one stick for every player maybe.
Cool game, it's like the Darkest Dungeon with cards.
But I had some things which got me a few problems. One thing was that I often forgot in wich room I was two rooms before and so I lost often food and health just by walking again in the same rooms I was before. It reduced a bit the feeling of progress. (but I was also bad in the game Memory)
And I couldn't really figuring out what one of these scrolls does. Some of them do something and other do nothing. And if they do something, I had forgotten which sign it had because I often clicked just randomly around of the scroll cards and sometimes I deleted the scrolls because of my vague knowledge about their abilities. (sorry)
The last thing I had was a bug in one of the rooms. I don't know what I've done to produce this bug. Down there is the room where it happened. I was able to hover over the cards to see their informations but I wasn't able anymore to drag and drop them. (that was at my third run)
Anyway, it's a really addictive game to me. I also got in my second run to the second level! (and of course, died xD )
Sushi time is ninjaaaaaa time! I really like the arrangement of this scene and also these dudes who are constantly (if I fail) punshing their heads on the ground (maybe they are afrait of their boss who will eventuly cut off their tiny fingers because the customer is not satisfied with his sushis (yakusa backstory!)
And did you composed this song? Feels like the beat is connected with the sushi which you can serve.
Hehe, thank you.
And I will leave it to your mind what you want to be ... dear wizard. :)
I will later add some more stuff and yeah maybe a bit more freedom later. I also uploaded a new version where you can now sit!
Made it a few hours ago and it was something what I wanted to add for the jam but there was no more time (!) left.
Yeah that was an idea for the jam but it didn't made it into the game. I'm working currently on some additional stuff. I also uploaded a new build (seperate download option) where you can now sit! Sitting is a luxury! :D
I will see if I can add something more until the ende of the week what I had during the jam in mind.
Great idea to change the season times! I guess you can later plant something to fulfill the quests? If you should update your game, please give me a notification. Would like to play it again. :D
What a poor little robot! Your artstyle is wonderful. But I was a bit confused. Got I points by acting wrong or was it in terms of narration context a good thing? Because robots do not these thinks which human wants? Whas that the point? I don't know. Interesting feeling to be a robot under pressure. :D Also scarry.
Great artstyle. I also loved that the ageing influenced parts of the mechanic.
The only thing to fix would be the jumping. Was sometimes really hard because the jump didn't work and that frustrated me a bit especially as I played as an old man. But maybe this would also fit in the time theme. xD
It's not that big problem I think. Because I figured it out by my self at the end. But maybe it helps if you just put a picture on your game page which says that you attack with the opening. (Reminds me also of the mouth of pacman :D)
The second Object was the only one I've found.
I guess you have to play some right melody on the piano but I couldn't find a good clue.
On the piano itself is something to see but some of these signs are didn't match with the signs on the piano keys. Much more Time would be way more pleasant to play, becasue otherwise the player will be really fast frustrated.
I really like the artsyle in this game! :) I also found a suspicious long object with to spheres.
Nice short one. I like the slow motion mechanic and that you change not just the time with it.
Why I just hearing music at the start screen and nothing while I'm playing? :o
Could me also interesting when the music slows down if the time speed is reduced.
Aaaaaah! 93% was my highest what I could achieve.! Never came higher. Damn. xD
It's really hard at the end. But has maked fun after I realized that the line in the flying circle was the direction in which you can shoot.
Yeah, the walking through the train idea was in my head as I started with the jam. But couldn't manage it in time to implement the opening doors and maybe finding other stuff in the train.
He is also my favorite giant. This ship is his crown which appeared on his head many years ago deep in the ocean and he never removed it since then. :)
Thanks, I'm glad you liked it. :)
And yeah, I had at the start of the jam some of these ideas in mind but couldn't manage it in time to implement them.
In the last hours of the jam I totally crunsched through it and so I needed one whole day to recover my body.
I will make today one of the things which didn't made it into the jam version like sitting on these seats!
And you will also be able to walk through the train and maybe you can find something. But this I will do laaaaater.
The explosion idea is also funny. :D
What an aaaaaddictiiiiiive gaaaaaame! I died alot because I always wanted to enter the fast pasted openings which appered sometimes when a new level was loading. (that's something good)
The tiny shake feels also really good and the soundtrack was a great choice too. :D
I will came back later and try my best again to beat some of the highscores!!!
I have a question for the limitation of the 4 colors. Are black and white in this situation colors or non-colors?
Because if not, so you could use 4 regular colors AND black and white as an addition?
And have these colors to be unlit or could they have a standard shading with reflections?
I like the concept of offering your body to continue the journey with another body.
A bit sad.
The Environment was also really plesent to watch and was great introduced by the bright sound when you enter it. I had only two problems. #1 I needed a really long time to notice that I can dash in the air, which is helpful at some part. That frustrated me a bit. Maybe you show a bit earlier that you can or should dash. It would helps the player to remembers that to dash is a possibility to overcome large areas.
And #2 was just a huge fps drop when I looked to the pink round gas plants.