This is neat! I was able to clear it without too much trouble. Good job!
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Not sure if intentional, but I could go really fast during the slow-motion effect. Also the slowing effect did seem like the game was lagging at first, but I assume it's supposed to be like that?
I didn't even bother using the keyboard to move, and just moved around by shooting the gun.
Overall it was entertaining, nice work.
Nice art, but it is difficult to stay alive. Would like to see more enemy types, but I didn't make it very far. If there are more enemy types, I apologize, but it was too hard to make it that far if that was the case.
I was able to kind of talk to the customers, but couldn't figure out what to do after that. I purchased some food from the chef guy, but couldn't do anything with it.
Some nice art, and I'm sure it's good fun if you can figure out what to do.
This is fairly difficult right at the start, maybe it could start a little more slowly and ramp up as you progress.
I rotated my keyboard to make the keys line up with the directions I needed to press. Then I realized I could just click the screen haha.
Unfortunately I ran out of time, but I did want to add more enemy types. I had to rush the boss as well, so he isn't very interesting. Basically I spent way too much time setting up the dialogue stuff and messing around with making music. I didn't start doing the actual gameplay until the final day (the last 6 hours or so), which is strange for me as I usually get my prototypes playable as soon as possible.
Thanks for playing and your feedback!
Not bad, just a couple issues I had:
The movement was a little fast for my taste, and it just seemed like a platformer game. I couldn't really tell what the 'event system' did. I made it through all three maps without much trouble. I could also still move after getting a Game Over.