Very polished game in so small time frame.
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String Theory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.115 | 4.115 |
| Overall | #7 | 3.933 | 3.933 |
| Use of the Limitation | #7 | 4.064 | 4.064 |
| Enjoyment | #21 | 3.641 | 3.641 |
| Presentation | #25 | 3.910 | 3.910 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me :)
Software used
unity, photoshop, cubase 10.5,
Use of the limitation
use strings to create the ground.
Cookies eaten
several gingerbread cookies left over from Christmas (after playing this game go play The great tiny pirates ;D )
Comments
Really fun game. There does seem to be a bug where if you had one string type selected and you moved to a level where it was not allowed, you could still use it.
Very neat design, very polished! Getting the ball to a position higher up than the spawn position is a little frustrating tho.
I've found that soing that is slightly difficult, because there is no pointers that says that that each string should be slightly lower than the last. Thought that was common knowledge until my friend my friend tried it out. I wanted to do a better system but I really didn't have the time.
Thanks tho :)
Maaan, this game really got me to think, I really liked your game, the polishing you did is so good!
The game is cool, I guess the only thing annoyed me is the part when I need to delete some string, I need to jam my rmb just to delete one string, otherwise really nice game!
I found the mechanics very interesting, I like games that let you solve the problem in different ways. I for example,ended up using more the dots than the lines haha. And I had random solutions like the one below that entertained me.
some personal suggestions:
* add more music, it gets a bit repetitive over time.
* allow drawing the line convex or concave
* add a button to reset the phase, it gets a bit tedious to have to remove a wrong solution every 1 in 1.
* increase the click area to erase the lines, to make it easier to click.
* check if the processing influences the physics, because I was going to record the gameplay, and with OBS on, get different results.
Thanks for the game, and congratulations.
Physics would not be different upon each attempt. Unity physics is done on a fixed timestep, if it is different, that would be a physics bugs for unity. (I didn't have the time to switch to havok either so I didn't bother). I was actally planning on doing everything u suggest, but I spent to much time figuring out line renderers, if I ever do this again, I'll likely be able to do much more. Thanks for the feedback :)
Very fun puzzle game, some puzzles seem way more difficult than others but that's probably just me. Good Job!
Very fun and neat game. A button to remove all placed lines would have been nice.
Also I managed to place yellow lines in the level that only allows greens:
seems that you can place the last thing that was selected from the previous level.
The game is very polished and well made nonetheless. Good job.
Very interesting game. Everything is nice, even the transition between levels is done well
Nice concept. You should add a way to undo actions though :).
Very cool concept. I can beat 3/4 of the stage by only red string, it a bit OP


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