Thank you! Originally I wanted to add some more systems, like belts that are part of a section that might just get stopped at random and you had to hit a color coded switch and different levels to the factory/warehouse.
But time was too tight for that because I joined late.
One of my personal favourites out of the jam that I've tested. Love the artstyles, allthough I would have loved to see more of the 2d ilustration. The block was fun allthough the punches felt a bit floaty.
Thank you for the feedback. At some point I will revisit this idea but a bit more fleshed out. And of course making the packages de-spawn (and adding a physics sleep system to them)
Really liked the artstyle and mechanics that I could test. But sadly the web version that I played lagged on some levels with many lights and I couldn't finish it. I did also do something dumb and softlocked myself.
It's pretty fun and I really like the artstyle. Allthough the AI got me stuck a few times and I couldn't tell how long I had to wait until I could grab another block.
It looks like a nice game and I wanted to see how the story went but sadly I got stuck in the first minigame as the screen got covered by one of the symbols (I right clicked one of the symbols and it ended up making it the size of the whole screen).
I am glad you had fun. If it were a full game I think the balancing would have been needed. But honestly if it is a short game and it is fun, it is nice to just let the player go bonkers with their OP tools. :> more fun like that
I loved the mechanics and I liked the keypad puzzle. A bit too short but it is understandable considering it is a prototype. I wanna see where it goes.
This is one of the furriest games I have seen. Intresting idea although I've felt like the heat meter filled up too fast (I was running the game at 144 FPS if it is frame dependant). Also loved the use of fursona art on the banners
Overall very fun and challenging but couldn't do the last two levels because of the visuals confuse me a lot and I couldnt finish the 19th one because the red blocks couldn't be poofed out of existance.
Not really, I feel it is my fault for not teaching the swapping properly on a safe enviorenment for the player. I could have made that mechanic clearer.
It was visually unique, loved the experimental menu navigation that doubles as a tutorial. I also really liked how you conveied the story through the comic without a single word.
Also that loading screen makes the game feel VERY polished.
Really liked the game conceptually and the artstyle. I felt the turrets were a bit too spongy and I didnt have tools to deal with them so I mostly tanked through them.
I liked the health system a lot allthough I felt the recharge of the pwr could have been a bit faster.