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Bley

83
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15
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9
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A member registered Jun 12, 2020 · View creator page →

Creator of

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Love that the name is a pun and I am impressed by the marching cubes digging system you made.

Very nice

Very chill game, I like it.

Truly a fever dream, absolute cinema

Besides the difficultity spikes I have 0 complaints

Thank you and the team for making the game!

Very well put together visually and fitting for the jam.

Its more an expirience than a game imo.

I was playing under wine on linux, its not your fault. I really enjoyed it regardless

Oh... Every time I collected a file it prompted me to download something but I didnt, I thought I was trying to save the web page whoops...

Besides the scream SFX being the same I really enjoyed the game. Sadly it crashed on the 5th rampage so I couldn't see the ending :(

But I really enjoyed it. I also love the design of the kaiju.

Besides the non clear mechanic of deleting old code.

Peak

This expirience made me feel like I smoked the worst joint ever.

Honestly, literally a fever dream, theme is on point.

For the gameplay my only complaint is that the effects are a bit too much, I feel dizzy now lol.

I got jumpscared by a dinosaur. I was NOT ready for that lmfao.

I like the fact everything has a distinctive audio queue and the surreal nature of it all. I played nights 1 and 2.

It took me a bit to realise which things could be interacted with and which "rooms" there were. I didn't expect to have to go into the "fridge" room to interact with the fridge, rather expecting to interact through the kitchen itself. My other criticism would be that I would like to have a way to see the time left in the night.

Also tiny ""bug"" report: You keep the item between game overs/going to the main menu.


I found it funny, nice game for a gamejam.

Thank you for taking the time to evaluate the game still. I appreciate it.

Thank you for the feedback.

You are quite on point on what was rushed and what I did pour most of the time into. I spent around 5 of the days on making the character controller and the model for the character while I only had around a day to make the camera usable. I was away for aproximately the equivalent of 3 of the other days of the jam so that left me with 1 day to make a map and add a win condition.

The map only uses a voronoi texture generated by blender and to be honest, I know the visuals could have been a lot better if I had spent more time. And as for it's design I wasn't really inspired and I was running out of time so I tried to hack something together. I did try at first to guide the player with volumetric lights but those broke at certain angles so I scrapped them, then I saw the time ticking down and stopped putting lights all together. 

The firefox issue only happened on itch.io and as far as I was told it may have been engine related so sadly I can't fix that. The linux version was compiled on Arch which I updated the same day of the deadline (and that did update glibc) so the issue was with my setup having compiled the game with a version that is way too bleeding edge for any normal distro, I apologise. As for the windows one I didnt have the time to test, I am also sorry about that one.

But I am glad you found the movement nice and the player model cute. Those were the parts I focused most on and I most proud of. I will probably revisit this in the future dedicating enough time and care for the rest of the game without the pressure of a gamejam.

That is actually a great score, I only managed to get around 1200 packages.

Thank you very much for testing it and I am glad you had fun with it :3

Thank you! Originally I wanted to add some more systems, like belts that are part of a section that might just get stopped at random and you had to hit a color coded switch and different levels to the factory/warehouse.

But time was too tight for that because I joined late.

I really like it as a precission platformer but it feels too unforgiving sometimes, specially with the constant swapping of color.

Either way I love the vibes of it

This is a playable shitpost

Funny

Really like the art and concept of the game. The movement could be more fluid tho. Parrying should be be more generous imo too...

Other than that I would like to see what you all make from this project. I feel it has potential.

The intro was absolute cinema

Short and sweet. Feels like a fully fleged compact game.

I have never played Papers Please but this was very fun. The only critique I have is that I would like to see in what I've failed to notice.

But yeah I really liked this one, had a chuckle playing it too. Absolute cinemawa.

One of my personal favourites out of the jam that I've tested. Love the artstyles, allthough I would have loved to see more of the 2d ilustration. The block was fun allthough the punches felt a bit floaty.

Great artstyle and neat puzzle game. I only got to level 12 because I accidentaly closed the tab lol. Lovely double pun on the name.

My only criticism is that the camera was not optimiced for the small platforming sections.

Thank you for the feedback. At some point I will revisit this idea but a bit more fleshed out. And of course making the packages de-spawn (and adding a physics sleep system to them)

Really liked the artstyle and mechanics that I could test. But sadly the web version that I played lagged on some levels with many lights and I couldn't finish it. I did also do something dumb and softlocked myself.

Other wise 10/10 and loved the atmosphere

Apologies, originally I thought they wouldn't be a problem and would look kind of funny with a lot of packages. I should have added a despawn timer.

Pretty fun concept allthough the effects were a bit "hidden" from the player

I got hooked by this one :O

I never thought I would enjoy management games this much hah

Lovely artstyle and gameplay. I had fun playing it

This feels like a fully released commercial mobile game. Very nice

It's pretty fun and I really like the artstyle. Allthough the AI got me stuck a few times and I couldn't tell how long I had to wait until I could grab another block.

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It looks like a nice game and I wanted to see how the story went but sadly I got stuck in the first minigame as the screen got covered by one of the symbols (I right clicked one of the symbols and it ended up making it the size of the whole screen).

I am glad you had fun. If it were a full game I think the balancing would have been needed. But honestly if it is a short game and it is fun, it is nice to just let the player go bonkers with their OP tools. :> more fun like that

I am glad you liked it. The idea came from a meme I saw once and decided to adapt it into the game.

Loved the narrative and music. It was pretty funny.

Pretty fun, allthough I didn't get more than 2 stars. Most of the time I was barely scraping by.

I loved the mechanics and I liked the keypad puzzle. A bit too short but it is understandable considering it is a prototype. I wanna see where it goes.

Very noice. Loved the art and the small comic at the start.

Played it for a bit. I liked it a lot allthough I couldnt get past some looping text with frank and ember.

Loved how you made just a few basic shapes into a pleasing artstyle. Also the animations to the cube give it a nice touch.