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Bley

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15
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A member registered Jun 12, 2020 · View creator page →

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That is actually a great score, I only managed to get around 1200 packages.

Thank you very much for testing it and I am glad you had fun with it :3

Thank you! Originally I wanted to add some more systems, like belts that are part of a section that might just get stopped at random and you had to hit a color coded switch and different levels to the factory/warehouse.

But time was too tight for that because I joined late.

I really like it as a precission platformer but it feels too unforgiving sometimes, specially with the constant swapping of color.

Either way I love the vibes of it

This is a playable shitpost

Funny

Really like the art and concept of the game. The movement could be more fluid tho. Parrying should be be more generous imo too...

Other than that I would like to see what you all make from this project. I feel it has potential.

The intro was absolute cinema

Short and sweet. Feels like a fully fleged compact game.

I have never played Papers Please but this was very fun. The only critique I have is that I would like to see in what I've failed to notice.

But yeah I really liked this one, had a chuckle playing it too. Absolute cinemawa.

One of my personal favourites out of the jam that I've tested. Love the artstyles, allthough I would have loved to see more of the 2d ilustration. The block was fun allthough the punches felt a bit floaty.

Great artstyle and neat puzzle game. I only got to level 12 because I accidentaly closed the tab lol. Lovely double pun on the name.

My only criticism is that the camera was not optimiced for the small platforming sections.

Thank you for the feedback. At some point I will revisit this idea but a bit more fleshed out. And of course making the packages de-spawn (and adding a physics sleep system to them)

Really liked the artstyle and mechanics that I could test. But sadly the web version that I played lagged on some levels with many lights and I couldn't finish it. I did also do something dumb and softlocked myself.

Other wise 10/10 and loved the atmosphere

Apologies, originally I thought they wouldn't be a problem and would look kind of funny with a lot of packages. I should have added a despawn timer.

Pretty fun concept allthough the effects were a bit "hidden" from the player

I got hooked by this one :O

I never thought I would enjoy management games this much hah

Lovely artstyle and gameplay. I had fun playing it

This feels like a fully released commercial mobile game. Very nice

It's pretty fun and I really like the artstyle. Allthough the AI got me stuck a few times and I couldn't tell how long I had to wait until I could grab another block.

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It looks like a nice game and I wanted to see how the story went but sadly I got stuck in the first minigame as the screen got covered by one of the symbols (I right clicked one of the symbols and it ended up making it the size of the whole screen).

I am glad you had fun. If it were a full game I think the balancing would have been needed. But honestly if it is a short game and it is fun, it is nice to just let the player go bonkers with their OP tools. :> more fun like that

I am glad you liked it. The idea came from a meme I saw once and decided to adapt it into the game.

Loved the narrative and music. It was pretty funny.

Pretty fun, allthough I didn't get more than 2 stars. Most of the time I was barely scraping by.

I loved the mechanics and I liked the keypad puzzle. A bit too short but it is understandable considering it is a prototype. I wanna see where it goes.

Very noice. Loved the art and the small comic at the start.

Played it for a bit. I liked it a lot allthough I couldnt get past some looping text with frank and ember.

Loved how you made just a few basic shapes into a pleasing artstyle. Also the animations to the cube give it a nice touch.

I don't know if the game has an objective but flinging yourself by running is pretty fun

Intresting artstyle, I did not expect to see a 2d bone animated game in a game jam

This is one of the furriest games I have seen. Intresting idea although I've felt like the heat meter filled up too fast (I was running the game at 144 FPS if it is frame dependant). Also loved the use of fursona art on the banners

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Simple concept but it is fun. Allthough playing it on mouse is not that great, could see it being fun on a touchscreen tho.

Also wow that art is CLEAN

This is one of the most original interpretations of the theme. It was quite fun. And I love the design of the mouse

Short and nice. Liked the color match mechanic

I did not expect the gameplay to be like that. I really, really liked it and the theming around it.

Also the artstyle is great

Couldn't get past the first coinflip but I am impressed this is a NES game

Great artstyle, very unique take on a platformer. Loved it.

Also it contains a dragon so that is an extra point ^v^

Overall very fun and challenging but couldn't do the last two levels because of the visuals confuse me a lot and I couldnt finish the 19th one because the red blocks couldn't be poofed out of existance.

Really liked it.

Not really, I feel it is my fault for not teaching the swapping properly on a safe enviorenment for the player. I could have made that mechanic clearer.

It was visually unique, loved the experimental menu navigation that doubles as a tutorial. I also really liked how you conveied the story through the comic without a single word.

Also that loading screen makes the game feel VERY polished.

Really liked the game conceptually and the artstyle. I felt the turrets were a bit too spongy and I didnt have tools to deal with them so I mostly tanked through them.

I liked the health system a lot allthough I felt the recharge of the pwr could have been a bit faster.

It was pretty fun