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I found the mechanics very interesting, I like games that let you solve the problem in different ways. I for example,ended up using more the dots than the lines haha. And I had random solutions like the one below that entertained me.

some personal suggestions:

* add more music, it gets a bit repetitive over time.

* allow drawing the line convex or concave

* add a button to reset the phase, it gets a bit tedious to have to remove a wrong solution every 1 in 1.

* increase the click area to erase the lines, to make it easier to click.

* check if the processing influences the physics, because I was going to record the gameplay, and with OBS on, get different results.

Thanks for the game, and congratulations.

(+1)

Physics would not be different upon each attempt. Unity physics is done on a fixed timestep, if it is different, that would be a physics bugs for unity. (I didn't have the time to switch to havok either so I didn't bother). I was actally planning on doing everything u suggest, but I spent to much time figuring out line renderers, if I ever do this again, I'll likely be able to do much more. Thanks for the feedback :)