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A jam submission

Don't look down!View game page

Shotgun + Grappling Hook = fun!
Submitted by ScuffedPanda — 3 hours, 38 minutes before the deadline
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Don't look down!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#413.4333.433
Presentation#483.5673.567
Concept#583.4333.433
Overall#623.2923.292
Enjoyment#942.7332.733

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MrTocSik

Software used
Unity 3D

Use of the limitation
Use your shotgun to propel through space

Cookies eaten
Just the one

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Took me quite a while to get the grappling mechanic, though interesting concept! I also liked the character designs.

(+1)

Took some getting used to but I enjoyed it, loved the music. Scored 3578 but I ended up dying to bats :(

Submitted(+1)

It was a little difficult to start to get off the ground at first, but once you get the hang of the mechanics and get your momentum going (maybe have a training mode just to get a hang of the controls before actually playing?), it became really fun to see how high you could go. Really good game!

Developer

thanks for playing! Having a training mode is a good idea, I'll implement that in a future build 

Submitted(+1)

Took some time to get used to, but became really satisfying when I got the hang of it. I was even able to outrun the block generation at the top of the screen. :D

Eventually the chip damage from bats took me out though.

Developer

thanks for playing! I should change the block generation logic xD

Submitted(+1)

nice use of grappling hock jump/ shotgun thrust. The game looks great sounds good as well.

I found it very hard to kill the bats so ended up just trying to outrun them off the screen. Some times I could get really good air and others no air at all might be a timing issues on my part letting go of the grappling. 

Submitted(+2)

Glad I gave this one a second try. Fun once you get into the groove of it, though my only complaint would be how sluggish it feels to aim downwards. Maybe having a button to snap your aim downwards quickly would be worth considering.

Submitted(+1)

Really nice graphics and cool idea! It's pretty tricky to get used to the movement system with the grappling, but a fun game once you get the hang of it. Great job!

Submitted(+1)

Had fun with it! Once you get the hang of it, it's a neat implementation of the grappling hook.

The game is gorgeous, I absolutely loved the background and the effects when the bats die!

The music is cool though I found the shotgun blast a bit too underwhelming, it lacks that punch. You feel the character moving but the sound doesn't quite translate that to me.

I downloaded the game after trying a bit on my browser (it's Firefox) and finding it too laggy. It's kinda rare to download a game that is playable on a browser, so I think that's a good signal! Also, that's probably on the browser version but the animations showing the grappling hook in action before playing were just black blocks in my tutorial.

Somehow I managed to get over 1000 points easily on the browser, though I barely got very far up. On the windows build I managed to play for many minutes but just got 1748 points. I didn't understand if shooting the ghosts counted, I did a lot of it on the browser version since I barely could go up. Or perhaps there's some WebGL shenanigans at work, and the vertical space of the browser version counts in a weird way?

The interactions with the bats were a pain, sometimes they'd be right in front of my character and my shots just passed through 'em. Their hitboxes seemed a bit wonky. By shooting from afar it was absolutely easier to kill.

I might have missed it, but I didn't find something that showed me a platform was "reachable" so many times I'd just blindly fire the grappling hook hoping the distance was okay. Sometimes it wasn't and I'd panic a bit. I also didn't understand the boosting mechanic, but I guess that's on me! Does it depend on the distance of the grappling hook or is it some sort of cooldown timer?

All in all, I had fun and it was a neat application of a gun with multiple functions! Congratulations!

Developer

Thank you playing the game! I had updated the WebGL build with some big fixes, but the windows build wasn't updated, so there would be some differences in the movement mechanic. Regarding the bat hitbox; you're right it needs to be fixed. Initially I had a limit on the grappling hook distance, but I've eliminated that in the WebGL build so that any platform you see on the screen would be reachable. The web build runs smoothly only on Chrome browser unfortunately, but I'll update the windows build to the new version. Thanks for the detailed feedback 

Submitted(+1)

Nice, I love the juiciness !

Submitted(+1)

Really cool game. It did baffle me at first tho

Submitted(+1)

It took me a while to understand it, but once I understood it I could go far, excellent mechanics

Submitted(+1)

I liked the idea and the idea of using the grap to complete the "rocket jump" feature to add more depth to the mechanic. Btw I've experienced lags too with the browser. Well done, solid entry.

Submitted(+1)

Love the music and the art style, very polished on both fronts. The grapple is really smooth, especially interacting with the shotgun. It lags a bit on browser, but it's fantastic anyways. Great job!

Submitted(+1)

3d cubes are awesome  and the music  fantastic. what do you use to do the music ? 

Submitted (1 edit)

Cool game! Nice assets, both visual and audio. Gameplay felt pretty good and satisfying.
The player movement felt a bit sluggish, not as snappy as the rest of the game. Otherwise great work!

Submitted(+1)

I really enjoyed playing this game! Very well polished and fun :)

Submitted(+1)

First of all, the game looks really polished and the music is pretty awesome! Simple but really nice tune. The shotgun feels good and the graphics are really nice. It took me a while to figure out the best strategy to use the grapple, but I got it eventually! It was fun face blasting the bats while flying around on a shotgun xD good implementation of the limit.

Criticism:

1. the movement was a bit too slide-y, When walking on platforms I felt like I had very little control and fell off often

2. The grapple only sticks to platforms, not to the walls. This is good but it wasn't communicated in the main menu, so I was baffled for a bit why the grapple doesn't always work

Developer

Thanks for the detailed feedback! I should increase the friction between the character and the floor, you're right. As for the walls, the original build had the ability to grapple on walls, but I removed it later as you can simply stay near the walls and keep moving up. I think I should add that info to the main menu as you mentioned.

Submitted(+1)

great game idea, nice graphic, but sometimes the grapple did not come out on hold rmb

Submitted(+1)

I really liked the music and pixelart background in this game, and the grappling hook is a really cool concept, but i wish she shotgun was a little more balanced. The quickest way to win seems to be to ignore the enemies (i think the player has too much health) and shoot the shotgun downwards to launch yourself up forever, My high score was 2160 doing that, but if there were some changes to make that a little more balanced, i could definitely see this being a really fun game :D

Developer(+1)

Thank you for the detailed feedback. I initially had the shotgun have a very minimal boost if you simply aim down and keep shooting without grappling so that you don't move up a lot, but I increased the boost eventually fearing the movement would become frustrating. I think I will revert it back!

Submitted(+1)

good game

Viewing comments 25 to 6 of 25 · Next page · Last page