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Shotgun Rider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.286 | 4.286 |
Overall | #25 | 3.655 | 3.655 |
Use of the Limitation | #46 | 3.381 | 3.381 |
Presentation | #46 | 3.619 | 3.619 |
Enjoyment | #47 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Entropy, Baroamer
Software used
Unity 2021.3.11f1
Use of the limitation
We used a shotgun both as a movement mechanic and as a weapon
Cookies eaten
5
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Comments
Cool concept with the jumping between worlds, and the pixel art designs were nice!
Thank you, much appreciated! :)
I think this would benefit with some indicator of what is present in the other world in a given screen, otherwise it feels like some points boil down to guess & checking. For example, in level 1 I didn't see the enemies going down into the pit since I was in ghost mode coming into the section so I didn't have the bullets to do the jump immediately after, resulting in a death that wasn't due to lack of skill but rather a lack of information.
Really love the concept of the switching worlds and having the shotgun be exclusive to one of them and you made excellent use of this through the level design. All around, great work
Thank you for your kind and constructive comment!
In our head checking the map by switching worlds was part of the game difficulty, but probably it's just frustrating. We will try for sure to add some visual hints!
I love platform games, you make a good tutorial and the game have nice graphics. Good job!
Thank you, much appreciated! :)
Great tutorial and level design! Really well rounded and professional looking design, hard to believe it was made over a weekend. Well done!
Thank you so much for your kind comment, really appreciated :)
Let's say we really milked the nights, we barely slept :) but I confirm that everything was from scratch
Nice tutorials, it's easy to understand all the mechanics and start playing the game without trying to remember what to do and for what reason.
Art well done. However I think the character is more developped than the env what could've given a kick from that perspective.
The level design is interesting and give you a good balance vs surprise and the will to take some risks.
Nice game, you can be proud :)
Thank you for your kind and constructive comment!
You are right about the enviroment, it definitely needed a bit more time and detailing. Maybe same lights and more bricks variations.
Happy to read about the level design!
Really cool platformer with the demon/ghost worlds.
There was no sound when I played, I think that would add a lot of juice to the world skipping and shooting!
Visually, the platforms were rather simple, but the characters were amazing. I liked the death animations, from the main character to the monster.
I liked the tutorial at the beginning, it was very clear and explained the situations the player would encounter in an excelent manner, good job! Getting bullets from dead enemies is a concept I enjoyed a lot.
I feel the physics in jumping from shooting could be a little more forgiving, as in, it felt hard to actually nail the movement 'cause sometimes it just killed momentum even if I was shooting straight down.
A solid experience, congratulations!
Thanks for playing and for the great feedback! Yeah unfortunately we ran out of time to work on the sound. You're right about the physics, we implemented it as a "dash" rather than recoil from the shot, maybe we should've added some visual hints to suggest so.
I liked the concept of jumping between two worlds, it's fun, but since the levels are long, a save point would help a lot.
great job
Thank you for trying the game and the constructive comment!
The lack of checkpoints was a choice to make a difficult yet gratifying game, but I understand it can be frustrating :) maybe we could implement a mode with checkpoints and a hardcore mode without.
This is really well made. Not much else to say, great job :D
Thank you, much appreciated :)
The art and mechanics are great! Impressive work!!
Thank you! Much appreciated :)
Good Game! :D
Thank you! Appreciated
Pretty nice puzzle game I'd say. I love the visuals and the mechanics are fun and relatively intuitive, though at first I wasn't sure how to kill the demons without any bullets.
as an improvement I'd appreciate a checkpoint system (maybe there is one in later levels, but I couldn't win level 1 and gave up after the lava drop... that was cheap man...)
Also is there supposed to be sound? I don't hear any sound or music on Firefox/Linux :c
Other than that, I really liked this. Kinda super meat-boy-like, I can imagine playing this from time to time if it was finished :)
PS: The gore/gibs explosion was a nice effect!
Thanks for trying the game and for the constructive comment!
The lack of checkpoint was intentional, the idea was to create a difficult and punishing game, where levels have to be gained attempt after attempt. But I understand it can get a lil frustrating :)
You are right, the kill system was explained briefly in the tutorial, but the instructions were a lot so I guess it's easy to miss it.
Unluckily we run out of time for the sound, for sure it would have added more.
This was confusing, I feel like the telefrag mechanic should have been explained, because I had to read other reviews to learn it. The art also contrasts quite a bit. Other than those, good job!
Thanks for trying the game and the constructive comment!
The mechanic was explained in the tutorial, but it was easy to miss in-between all the other informations unluckily
This game is great, really enjoyed all the mechanics! I could get through level 0 though .-.
Thank you, much appreciated!
I forgot how fun telefraging is. great concept :D
Thank you, much appreciated
Best Concept I have seen yet.
That's really good to read, much appreciated
Best game I've played so far in this jam, great concept. The movement speed could be a bit higher.
That's really good to read, much appreciated
You are right about the speed
Pretty cool game, I'd love to see this fleshed out as a full game. I'd say crank up the move speed a tiny bit though, the player's current move speed feels a bit sluggish.
Thanks for trying the game and the constructive comment!
We would love to do a full game out of it actually, so thank you for the feedback!
Very radical, would play through an entire game. A bit of sound would go a long way.
Thank you for the comment, much appreciated.
You are right, unluckily we run out of time for the sound section :)