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seaferret

248
Posts
3
Topics
31
Followers
8
Following
A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

boooooooo

Thanks :)

Thank you :D

Thank you :D

thats unfortunately not great game design. either make it intuitive or add it in game.

Ty!!!

Thank you :D Glad you enjoyed

Glad you enjoyed :)

please give a warning for the ik on the legs bruh im spooked

i low key felt a little bad for sliming out the blocks

im so confused bro

Thank you :D

The game has a cool concept, but the gameplay itself is pretty lackluster. I think having some music would help too.

dont use ai in game jams. the point is to test YOUR game dev skills.

add a tutorial pls

The movement is super cool, the level design needs a lot of work. If you improve on that, this is a really fun game. Good work :)

ty :D

i wish the coins did somethin, it was cool though :) i like the liquid sims

yeah dude... its a video game fo sho....

This game's visual style is VERY interesting. Very cool. I think having any kind of feedback for hitting enemies or being hit would go a long way.

Thank you :D

I'm glad I made a game that explodes computers at a high enough level. Thank you for playing.

Many thanks :D

Thank you :)

WOW. Wave 50 is the highest I've seen. 100% optimization is needed. Just didn't have the time. Thank you for enjoying :)

Thank you for playing! Yeah, the game freezes sometimes when spawning crates and money. Just a bit overloaded.

vye told me to bc they get mad when games dont show volume sliders first😇😇😇

Mainly just that it's slow. Sometimes you just lose because you had to reload. The enemies feel like enough of a threat where you don't need that extra second of downtime.

i instantly went to hell... instinctual... also i can kill stuff after i die

"AAUGHHH." Please tell me thats your voice I need to know. Really fun as well.

I think having a description for upgrades would be nice. The enemy variation is nice though :) I do hate the little pop up guy...... Good game :D

Really fun, but kind of a carpal tunnel simulator. My finger hurts... But it's pretty fun otherwise :)

I think having more readable attacks would make it more enjoyable. The laser just kind of kills you sometimes and its annoying. And making the shop more recognizable would be nice.

Wow. Amazing work. I think it'd be cool if the blocks broke as a Poyo-Poyo style, where breaking a block breaks all touching colours. But other than that, it was super fun. Amazing work.

Very fun! I spent a little too long playing, I have other games to rate lol. I think some more progression is needed, after wave 20 ish the difficulty just kind of stagnates. Really really good though. Good work.

The game was pretty fun :) I think you should have just made it so you shoot one upgrade to take it, rather than move towards and upgrade to skip the others. And the keyboard movement feels really slow and weird. But the game was cool.

The "chain parry to extend it" was a little confusing, I thought my parry window was extended every time I parried, not that the parry continued while I was reflecting. Super awesome though, I had a LOT of fun.

It's a nice little time killer. The game gets a little stale after a while, though. I think making the difficulty ramp up at all would be nice. Also, the enemies attack so slowly, and deal no damage, that I could literally stand still and not die.

nothing actually dies dawg.... it was really funny for a bit, but then the gameplay just gets a little stale. very silly though.

I didn't quite understand what was happening for a little bit. I think you should have bumped up the resolution to make the text more readable. It was cool though, I had fun :)