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Ghosthunter Mowdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.876 | 4.333 |
Enjoyment | #54 | 3.280 | 3.667 |
Overall | #58 | 3.317 | 3.708 |
Presentation | #73 | 3.280 | 3.667 |
Use of the Limitation | #83 | 2.832 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alexander Refshauge, Mads Poulsen (Syntheal)
Software used
Gamemaker Studio 2, Aseprite, LabChirp
Use of the limitation
The limitaion has a big impact on movement in the game
Cookies eaten
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Comments
very polished game I love the idea !
Thank you, we are glad you liked it!
I haven't noticed how I spent 20 minutes at this game! It contains unique concept, accurate sound effects and quality arts with animations.
Is it amogus reference?
Happy to hear you were into the game! The among us reference was unintentional 😂
Great animations, great controls, very cool concept. I like the limitation of not being able to shoot them through walls, adds to the challenge.
Thank you for the positive feedback!
Pretty neat concept, I like the SSB style damage gauge and getting slammed out of the house. I couldn't seem to get it to go beyond wave 5 though, not sure if that was intentional or not. Cute sprites!
Thank you for playing! It should go to the next wave as long as no more than 12 enemies are in the house and the previous wave is done, otherwise, it may have been a bug.
I love this game! The pixelart, animations and sound design are amazing, i especially love the reload animation, it feels so fluid, i can tell a lot of effort went into this game! very impressed :D
Im, happy to hear you liked our game. Thank you very much for playing!
This game was very unique to play. I like the concept of having to not use your shoguns to hurt or fend off enemies, but rather to avoid them. I did wish I have an indicator of how many enemies are in the house within each wave.
Thank you for playing, we appreciate your feedback!