Felt like playing Metal Gear Solid. The enemy behavior and responses all worked great and the occlusion on the vision cones were neat and easy to read.
Nice work!
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #70 | 3.000 | 3.000 |
Concept | #80 | 3.143 | 3.143 |
Overall | #92 | 2.839 | 2.839 |
Enjoyment | #99 | 2.643 | 2.643 |
Presentation | #111 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Keernom
Software used
I used Unity game engine
Use of the limitation
Ghosthunters use the ghosthunt-shotgun to catch the ghost.
Cookies eaten
I did not eat any cookies :(
Felt like playing Metal Gear Solid. The enemy behavior and responses all worked great and the occlusion on the vision cones were neat and easy to read.
Nice work!
Interesting concept and nice sound effects. The only things I have to say is that the screen was a little too dark (don't know if it was just my screen brightness) and that movement felt a little too sluggish.
Cool concept, good atmosphere, only wish the movement speed were faster - I wouldn't even mind if the enemies were made even more difficult to compensate.
Super fun! Level 3 was super hard, but I really like the concept and the execution!
that got really hard fast. later on was like wait this level looks like the first one then it I was like okay the game is repeating now. Good job on your little avoid the guards game.
It's a nice stealth game. Im especially thankful, that I can just dodge the bullets, when I get caught, cause Im not always the best at these types of game.
I really like the mechanic of the game. It's very tactical and really well-made. Good job guys!
very original because most of jammers will use guns as weapons , and you are the ghost in this game. fun to play the ghost.
I like the stealth aspect however I feel like the color of the game Is a little too dark.
Simple little stealth game. Not bad but I'd say the move speed could be cranked up a tiny bit.
Leave a comment
Log in with itch.io to leave a comment.