The art is good, accompanying it with music would improve the experience but it is entertaining and the story has its charm
Play game
GhostSitter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #43 | 3.647 | 3.647 |
Concept | #83 | 3.118 | 3.118 |
Overall | #87 | 2.926 | 2.926 |
Enjoyment | #108 | 2.529 | 2.529 |
Use of the Limitation | #110 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, proCreate
Use of the limitation
The main character uses the shotgun to aquire food for the baby.
Cookies eaten
About 4 or 5
Comments
The art has quite some charm.
Some goofy halloween music would come in handy for this one!
I liked the way the story didn't take itself so seriously, the main character seemed so numb in "excuse me, aren't you a ghost?", fit the art style very well!
I had a rough time at the first run because jumping didn't seem to work, until I understood I was under a table. Would have been nice to be able to jump from below objects to land above them, but perhaps this adds more challenge! Once I got it going, feeding the baby was pretty easy. The physics could be improved as sometimes collisions seemed a bit off and the jump movement would have a weird behavior. It also took me a while to understand why the rats were there, but once a candy fell to the floor it made sense.
Oh, a score system would be cool! I managed to talk to the mom about 3 times, but as it seemed to just go on endlessly I stopped my run.
Funny little game you got there, congratulations!
This game is beaming with personality and I am a huge fan of the art, so great job on that department! Though I would probably have preferred if all furniture were jump-through :)
Really cute art, I've liked if rats give you back the candies they took! But I'm glad I survived :)
Thanks, I was thinking about the rats having a slight chance of dropping candy, or maybe dropping vegetables and thus enraging the baby. But in the end I thought they are already a distinct type of enemy and time is finite.
I even had to scrap an enemy, that is already drawn and seen throughout the game.
very nice graphics. i like the canvas screen not straight on corners, all the Ui work.
The art is really on spot! And I really like the story telling part! That's brilliant. There only one suggestion that I have is to have a one-way platform for things like chairs or table to jump on top of it (or maybe this might be your intention though). Really nice game you got there!
Great game! the controls feel a bit too fast to me (or more likely I'm just not used to playing with arrow keys) and platforms should let you jump through them, but other than that I really liked the game, its quite chalenging (couldn't make it to the end :P) and very fun! well done! especially for only 3 days!
Would be cool if you'd check out my game too :)
^^ I agree about the platforms, the art style is also really neat! Kinda to me feels a little like if Tim Burton made Paper Mario, ya know? It'd be cool to see this style expanded upon :)
Stupid baby, why are you so hungry?? anyways good game, it's pretty fun and the art looks great! good job
Super duper cute, really loved the atmosphere! The platforms should really let you jump through them, having them be solid is really annoying when trying to jump.
Leave a comment
Log in with itch.io to leave a comment.