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2BitDiamond

89
Posts
19
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A member registered Feb 18, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you so much for playing it, I really enjoyed your video (⁠☆⁠▽⁠☆⁠)

I'm really happy you enjoyed it, It was inspired by wario ware, I'm happy you could tell \⁠(⁠°⁠o⁠°⁠)⁠/

Thank you this really means a lot, I put a lot of effort into the visuals for this one I think I may stick with this style for future games\⁠(⁠°⁠o⁠°⁠)⁠/

That makes me happy to, I got really attached to the character while working on it, it was supposed to be a throwaway character lolz

I'm happy you enjoyed the game play, I wasn't confident it would be fun (⁠☆⁠▽⁠☆⁠)


I will, I have many more games in mind that I want to make ᕦ⁠(⁠ò⁠_⁠ó⁠)⁠ᕤ

Thank you very much 🙏

I'm really happy you like the style (⁠☆⁠▽⁠☆⁠)

Thank you 🙏

thank you, and I plan to

thank you

thank you

thank you 

had a lot of fun, the controls took some getting used to, but really fun 


also is this the last level


thank you

the world may never know

thank you

The XP disappearing was added close to the end to avoid lag, unfortunately I didn't get to test it enough


Once you've selected an upgrade it's locked in for the rest of the run

thank you

Thanks

you're welcome, time to see if I can beat that

thank you

and I really like that idea and will definitely do that if i continue working on it after the jam

I really like how you did the ammo the art and sound are great too


the dash seemed off, I expected to dash in the direction I was moving and ended up dashing into the enemies instead, but still lot of fun

thank you very much


I agree about the variation, I had intended for the ghosts to sound cute but I also think it sounds a bit off

the idea behind the bullets being stars was to make them seem magical since they were able to hit ghosts, thank you I put way more time into the thumbnail than I should have

I agree it was harder than I had wanted I made the difficulty curve last after I made all the upgrades and ended up not getting to test it much,the reason the drops disappear is to reduce lag unfortunately I also feel like it's too fast, I ended up not having time to add anything after you maxed out but definitely wanted to, I do feel a score or timer would have worked but didn't think about that 

close once you pick an upgrade you'll keep it for the rest of the run


the knockback is a little buggy unfortunately and doesn't always work, also needs to be maxed before its noticeable

+1 health is the only upgrade you can get infinitely but ended up being bad since you don't get enough XP to use it


I had added the ability to hold the fire button but removed it because it made auto-fire useless


I'd definitely like to expand on this later on and once again thank you very much it really means a lot to me

thank you

thank you very much

this is really fun, and I love the game boy look it has

 

thank you,  I agree I'm actually surprised I didn't think of that since I did with a lot of the sounds

thank you, the enemies slowly get more hp as it goes on

thank you

Thank you, it was heavily inspired by vampire survivors, I agree the only reason I chose to make them despawn was to reduce lag

thank you so much this really means a lot

thank you

pretty fun, I really love the art

really fun and polished, I love the art

thank you I'm very glad you liked it

cool concept, I really like the art

thank you, and after you've selected an upgrade you'll get it every time that run

Thanks

Thank you very much

thank you, I'm glad you enjoyed it

really fun concept, I also really like the art and sound

this is super fun i love all the upgrades 

I love the art and the game is really fun

really fun and I love the art

great game, really like the art