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WingBeltCreations

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A member registered Oct 12, 2022 · View creator page →

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SICK transition between worlds, and the puzzles involving logic gates is super creative and really fun!
If checkpoints can be implemented (the maze is a little annoying), this is an awesome start!

Cool idea to use the Theme in two ways, and both feel really good, the puzzles are engaging, and I like how fast you can move, albeit some friction or a "freeze/stop" command would help when pressing the buttons down.
The merging animation is also VERY well done.

Thank you so much! I do plan to expand this concept, especially with color-coded portals so the player can work a route in their head, but I'm glad to see everyone enjoy the levels in spite of the trial-and-error difficulty.

Glad to see the art resonates! I definitely want to give this little guy some more animations.

I managed to get all 3 tasks done, but I'm not sure where the portal is, and I was only able to do it by clipping my camera out of the stage. It's a good foundation for a 3D Point and Click, you could likely make a small adventure game out of it to mess with the engine some more.

Got a score of 7,  I love the music, it's so silly sounding.

GORGEOUS visuals, love the lighting and the effect of the portal is amazing. It's very atmospheric, and with a bit of ambient noise, it'd be even more ominous.
Only complaint is that I wish the torch had more of an impact on the floor, just to make seeing what's walkable easier without spoiling the rest of it, perhaps another light-emitter that only impacts the floor?

Thank you so much! It's felt amazing to actually FINISH a Jam for once, and to see everyone enjoying it is somehow even cooler. I wasn't expecting to love this idea as much as I did and am already drafting concepts for an updated release.

I need to check the HTML builds of these games, I've noticed some camera issues, and the sound delay is new as well, definitely have some things to iron out.

The music is awesome and the game is really fun. Juking the enemies as they rush you is very satisfying. An idea is that for health, each time you get hit, you progressively get more red (you start white, then get pink, then red).

Really cool idea for an endless wave game, and the VFX for losing is AWESOME, especially with how chaotic and warbly everything gets.

Yeah, everyone who playtested it struggled a lot with the levels, I would add more stages and a tutorial in a full release, as it's kinda a spike.

Yesterday when testing it, the camera worked properly, but today I booted it again and now the camera's off, so there's likely something with that. I'll reupload it after the Jam to see why. Thanks for letting me know!

Can you take a screenshot of the error? I haven't been able to replicate it?

Massive respect for that, it sounds like a TON of work! XD

Nifty twist on a Tower-Defense game, as you can be on Offense or Defense. Having more direct control of units is always cool.

That soundtrack is INCREDIBLE, learning it was all original is very impressive, and it sells the sorta bleakness of the world and the war you're technically in. The choir feels very melancholic, which once again fits. For a game about silly little guys picking some berries to fight another faction, it fits perfectly.

I do love me some Pikm-- *TF2 Crit Sound*
In seriousness, it's cool to see First-Person flying controls and using 3d object collision for a pointer is a great idea.

Great screen transitions, each scene feels like a natural progression!

Fantastic, the music choice is BUMPING, the art is crisp, and the story is so dry and sarcastic, I love it.  The gameplay is super clean so far. The Intestine is a nice mix of normal and portal-based platforming. Nice work!

Thank you so much! I was worried it'd be too difficult, all of my friends thought it was too fast.

Awesome job,  the game looks good, sounds super funky, and is very fun to play! I love this level design, and trying to beat the game under that time limit adds some great challenge and speedrun potential!

I did get stuck in the wall here, maybe it's because I shot into the corner?

Already got a lot of depth despite having less than 10 stages, very interested to see where this goes!

Love the art style and music, and the idea of the objects growing when entering the portal is very inventive! I really appreciate the reset button, I "softlocked" myself a handful of times.

Stunning visuals, and the COOLEST NAME FOR A GAME EVER.
Pretty satisfying, I didn't get to all the items, but I could see myself idling on this for half an hour getting lost in it.

That's the one I got as well, I tried it in Google Chrome and Edge as well, same story.

Insanely creative and very charming, will definitely come back again, especially for that SOUNDTRACK!

Girotto and Giordano did AMAZING work on making me instantly relaxed.

Bumping music, and a pretty fun game to boot, the sound effects and screen shake really sell each hit! The story is right on my wavelength of zany.
I had some issues with clicks not counting, but I think that's partially an issue on my end.

Simple, but brilliant. Adding the portals and random walls to Snake completely changes the game!

The game doesn't boot, it gives an error saying Cross-Origin Isolation and SharedArrayBuffer are missing. The Jam host mentioned late submissions in the Community Tab, maybe upload an offline version?

Reading your description, it sounds awesome, and I can tell a ton of love and effort went into it, you made auto-save for Pete's sake!

Super cool concept, and execution creates a game with insane vibes. Random level generation gives this a lot of cool possibilities.
Only complaint is that the crystals aren't super clear on how close you  need to be. I do appreciate how forgiving it is, but the ability to click on exposed crystals to collect them would be appreciated.

Incredible, using the portal theme for summons is so obvious to me now but I never considered it. The dungeons are well designed and fun to traverse, I want to go back in to find more spells!
The music did cut out a few rooms into Level 1, and I think the mouse cursor / movement have the cursor freak out and not summon (even when full screened).

Peak Cinema. The music and sound effects are very satisfying,  the game is easy to pick up, and the mechanics offer a lot of depth already. Bravo!

A lot more fun than I expected, I've never really tried Wordle and I'll probably go back to it at some point.
How on earth did you manage to import so much data in 5 days?

Love the visual style and the idea of a Schmup where you can control your speed is super cool!

Hearing the elevator music had me laughing at the start before noticing this is really nicely done!

Each level introduces a new concept pretty naturally, with the only confusion from the "Gravity Gun", as I thought it as a glitch when I first used it. It's a super unique idea and excited to see where the game goes next, you have a cool foundation here!

I also found a bug where by stacking two White blocks and spamming the swap and jump buttons, you can fly.

My only complaint is the camera could be a little over to each side to give some more time to react.

Other than that, a crazy charming little game with zany humor and an adorable art style. Great work on the Parallax effect on the mountains.

This game would just be a simple and satisfying "number-go-up" kind of game if not for one thing.
The movement of the portals to set up combos is SO GENIUS, it adds so much strategy and thought.

On top of that, the theme is super cute, and the line being drawn between each portal is such an intuitive feature, I tried to implement it in mine. Congrats on turning it in a day early!

The game's a bit hard to follow sometimes, as there's no indicator where your player is. If you ever revisit the concept, maybe having the level black out and show the player moving to the new location could work.

But the STYLE is AWESOME. Going for a C64 look with such banging tunes makes the game feel really cool, and the actual dungeon-crawling is fun too. I'm a sucker for tile-based movement.

1. Hey! I use the name Wing online, and I'm a beginning Game Developer, although I'm an Accounting Major by day.

2. I didn't participate in this one last year, but I did do a Game Jam last year and really overextended. 3 days for your first project in a new engine is NOT a good idea, so I'm hoping to actually FINISH my game this year. =D

3. I could name a million games right now, but currently, F-Zero, Metroid, Pikmin, Terraria, Minecraft, and the Siactro lineup (Toree) are on my mind right now.

4. I'm learning Godot now, but in middle school I did mess around with Scratch as my first experience.

5.  I've recently fallen in love with PC building, I even built the computer I'm typing this message on! It's such a cool feeling to bring hardware and software to life.

6.  To finish my project. I want a FUNCTIONING game at minimum. If I have the time, I hope I can use my animation skills to make it look pretty good.

I definitely learned a lot about time management and Godot in general.

I'm gonna give it another shot for sure, and I'm confident it'll be a lot better. Thanks!

I love the art and the music, my heart jumped when I got caught and absolutely loved the animation, it's super detailed.

I'm still trying to figure out the puzzle. It's super creative, and similar to Minesweeper, I understand it on paper, but am still struggling to execute it. I will be coming back to it though, I would love to be good at this game, it really deserves it.