The game has a very nice environment and feel to it. Took me a while to get to the directional shotgun shots, but overall a nice wave-style game!
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Phantom Limb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #59 | 3.436 | 3.436 |
Use of the Limitation | #75 | 2.949 | 2.949 |
Overall | #83 | 2.994 | 2.994 |
Concept | #97 | 2.974 | 2.974 |
Enjoyment | #101 | 2.615 | 2.615 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 | Cody Miller, Michael Beckwith and Dylan Wilson
Software used
Construct 3
Use of the limitation
Shotgun as a weapon.
Cookies eaten
78
Comments
Took me a while to understand the first instruction, but when I figured it out was fun! The game has a nice rhythm to it between running, attacking and buying ammo.
Nice presentation in the 2-3D graphics! Like others have said the UI seems like its placed in World and not in the Camera Space. Once I understood the objectives I liked the concept of gathering dust and exchanging for ammo. I would have liked if the Ghost were more spread throughout the world but overall great entry!
I really liked this game and found the 2d and 3d worked well together, this is the kidna game i could play for a long time :D the gameplay loop of collection ghost dust and buying resources is pretty good
My only suggestions are maybe to have the gun shoot towards the mouse pointer, sometimes it is hard to aim your character pointing in the right direction, and maybe have some indicator to where the nearest vending machine and ghosts are
I liked the art style of the game though I quickly got lost and the camera jittered fairly for me. Nevertheless good job on the submission!
Loved the general ambience of the game, gave out an eerie vibe. The combination of 2D & 3D was nice. Good job
It may have glitched out on me, I couldn't equip the gun in time and got killed by ghosts. Otherwise a very solid entry. Love the 3d effects, but I think the text in the upper left corner got clipped by it.
Really, REALLY pretty looking, I love the mixture of 2D & 3D, it took me a while to figure out the background was a model.
I never found any of the ghosts, but I did find an area in the top left of the map (I was taking the different alleyways looking for ghosts) where you can get out of bounds. You can get back in bounds easily, so it wasn't a problem, but might be something to look into.
First round I couldn't find the ghosts, but after that I saw where they spawn. Seems like you get a lot more ghost dust than you actually need for the ammo. Since they all moved together and got stuck on things it was pretty easy.
I think mixing up they're behavior and where they spawn could make things more interesting. Maybe adding upgrades or other things to spend ghost powder on.
We had some plans to have the ghost dust allow you to buy perks that can help you play better and get to a higher round and there were supposed to be multiple spawn locations but we also couldn't figure that out In time before we had to submit. In the future the game will be updated to be much more polished and less bug free.
I loved the atmosphere and the graphics, but I felt lost most of the time, haha. Good job!
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