I think there might be an issue with the piece randomization, I've only ever gotten the horizontal white line. Also, I don't know if the win condition works since the Get Ready screen just randomly appears even though I haven't completed the puzzle.
Carter15
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Pretty cool idea, feels a lot like Zork/Colossal Cave. I like that there's a few different music tracks depending on the area. Unfortunately, the game crashed when I tried to use the sword to cut cheese in the Forest. You also might want a command like 'help' or something to list the non-numbered commands like 'craft'. If you take Zork's example, maybe get rid of the numbers all together and just have players press N S E W to move and type all other commands as well.
For those of you who are new to working with Python for Game Dev, I recommend using auto-py-to-exe (https://pypi.org/project/auto-py-to-exe/). I've been making games in python for the last 10 years and I've been using this for at least 5. Very helpful.
Using this application you can convert a Python project into an executable that runs on any windows machine. Just make sure to mark the output as "One File" instead of "One Directory".
That way we don't have to build/run your project from source (i.e. run the source code in an IDE), we can just extract and run.
Thanks again haha. Yes, its written from scratch using a wrapper for OpenGL called pyglet. All of the tiles and font were also from scratch, I made them without a paint program, so its all just in the code as text. My development approach is very inefficient, but I like the challenge of writing custom engines.
Thanks for your feedback! And the restart button problem has plagued every jam game I've made I think. The specific way I write game code makes it tedious to program a restart, so 5 minutes before the deadline I usually have to just settle with exiting. on death I'll be sure to add that in a future update though. Thanks again!


