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Carter15

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A member registered Mar 18, 2020 · View creator page →

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I think there might be an issue with the piece randomization, I've only ever gotten the horizontal white line. Also, I don't know if the win condition works since the Get Ready screen just randomly appears even though I haven't completed the puzzle.

Pretty cool idea, feels a lot like Zork/Colossal Cave. I like that there's a few different music tracks depending on the area. Unfortunately, the game crashed when I tried to use the sword to cut cheese in the Forest. You also might want a command like 'help' or something to list the non-numbered commands like 'craft'. If you take Zork's example, maybe get rid of the numbers all together and just have players press N S E W to move and type all other commands as well. 

I think autopy is just a graphical version of pyinstaller. If you don't want to bother with the command line, autopy generates the same pyinstaller commands + arguments and runs them automatically.

Pretty cool, unfortunately my run bugged out after depth 3 and stopped updating the screen/responding to my inputs. Are you using the curses library for this?

Uploaded

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I can, but I can't guarantee it will work properly since I haven't tested it on Mac or Linux. I'll put it up by the end of the day

Good point, I guess Linux and Mac would be left out if there's just a Windows EXE. Woops

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For those of you who are new to working with Python for Game Dev, I recommend using auto-py-to-exe (https://pypi.org/project/auto-py-to-exe/). I've been making games in python for the last 10 years and I've been using this for at least 5. Very helpful.

Using this application you can convert a Python project into an executable that runs on any windows machine. Just make sure to mark the output as "One File" instead of "One Directory".

That way we don't have to build/run your project from source (i.e. run the source code in an IDE), we can just extract and run.

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Alright, thanks for your feedback!

Thanks for playing!
This engine is a work in progress, so I expected some issues on other machines.

As for performance issues, did you notice it at certain points in the game, for example when multiple aliens appeared at once? 

And what FPS did the game run at, for the most part?

Thank you for playing and your feedback! Many of these will be addressed in a full version somewhere down the line. 

Thank you so much for playing!

The movement being grid based is very odd, I intended to use real physics but had to reconsider to save time. The push command was intended to alleviate some of the problems with jumping. I understand why you had a tough time though, thanks for playing!

Thank you so much for playing! I'll definitely consider releasing a full version sometime, so keep an eye out!

Very nice game. I love the gravity gun as an item, but I didn't know what it was when I got it. Maybe I missed something lol. Otherwise, it was a fun experience and I'd love to see some more levels/mechanics.

Haha, thanks. That's a very good question. I guess I like the challenge and the ease of use? In my own engine I can customize things exactly as I want. (Plus I never got the hang of Unity or Godot, lol. My computer is weird so they run really slow.)

Thank you so much for your review! Looks like you missed the push command, that's why those jumps were awkward. The ending is where I had to quit and submit, which is why it ended so abruptly.  I appreciate that you took the time to try my little project!

Decent game. Some sort of hit indication would be nice though, I didn't know if I was getting hit or if I was hitting the enemies at all. Could be a sound issue in my browser though.

Really cool game. Probably too hard for me though lol. Skill issue fr. On my first playthrough I kept falling back down for a while without penalty, so I was like, "It'd be nice if they forced you to keep going up somehow" then I saw the mass of hands come up lol.

Very nice game. Presentation was easily its best feature. The explanations/tutorial could use some work though. Maybe a tutorial screen would've been better, since the one in game goes by so quick.

Very interesting concept. Better controls would've been nice, especially for people who prefer using just the keyboard. Maybe the sun and watering can could be Arrows and WASD respectively?

Neat concept for a game, but I had the same problem. At around 469 score ~2000 fruits  popped in and the game exited.

Simple, but fun! I didn't understand the red meter initially, but once I got the hang of it I had a nice time with your game.

I really appreciate that, lets just hope some other jammers see it, haha.

For a rushed game in a custom engine -> https://carter15.itch.io/cccc

Thanks again haha. Yes, its written from scratch using a wrapper for OpenGL called pyglet. All of the tiles and font were also from scratch, I made them without a paint program, so its all just in the code as text. My development approach is very inefficient, but I like the challenge of writing custom engines.

Thanks! I wish I didn't rush so much lol. I'll be sure to check yours out.

It may have glitched out on me, I couldn't equip the gun in time and got killed by ghosts. Otherwise a very solid entry. Love the 3d effects, but I think the text in the upper left corner got clipped by it.

Thanks for playing! Next time I think I'll try using an engine.

Very cool game. Loved the art. The whole thing reminded me of Downwell, which is always a good thing.

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Thanks for the feedback! I'll be sure to check yours out as well.

Edit: After playing your game, I see the benefits of using an engine, lol. Nice little Downwell-style experience.

Very nice! Dialog boxes got hung up a few times, but I think that's just my computer.

Thanks for your feedback! And the restart button problem has plagued every jam game I've made I think. The specific way I write game code makes it tedious to program a restart, so 5 minutes before the deadline I usually have to just settle with exiting. on death I'll be sure to add that in a future update though. Thanks again!

Stack Overflow will become a lifelong friend to you. I started programming when I was nine too, its been seven years since then and I just now feel like I understand it.

https://carter15.itch.io/miko

*NOTE*

This game cannot be played in full screen, 

if there's enough demand post-jam I can patch it to include upscaling to possibly double or triple its intended resolution, but until then its best to keep it windowed at 1x scale.

Thanks for your feedback. I started working on  tutorial towards the end of development, but I ended up not having enough time. I tried to compensate for this by writing out some instructions in the comments, but they may not be enough. Thanks again!

Thanks for your feedback. And yes, a retry button is absolutely necessary for any roguelike, however, there was some unknown problem in my engine that prevented me from doing that (It would just resume the same instance of gameplay without resetting.). Thanks again.

The concept is so simple, yet this game was very fun. Good job to you!

Very nice game, even though its simple. The art, in my opinion, is its best quality. I'd appreciate if you rated my game as well. And good job!