*NOTE*
This game cannot be played in full screen,
if there's enough demand post-jam I can patch it to include upscaling to possibly double or triple its intended resolution, but until then its best to keep it windowed at 1x scale.
Criteria | Rank | Score* | Raw Score |
INNOVATION | #98 | 3.690 | 4.125 |
THEME | #216 | 3.466 | 3.875 |
VISUALS | #294 | 3.578 | 4.000 |
DESIGN | #298 | 3.242 | 3.625 |
SOUNDS | #351 | 2.907 | 3.250 |
OVERALL | #360 | 3.242 | 3.625 |
MUSIC | #639 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The visuals are cool, I really like, that the game is inside the console window.
My critique is, that the game doesn't teach me anything and it is not intuitive either. For example there was an enemy(?) that hit me instantly when I got close to it, how am I supposed to deal with that.
Great game! I love how you used ASCII characters for this game, because I think it's an very cool but sort of underrated art style. And the Asian theme of your game is also pretty cool (because I am an Asian myself lol). But a retry button at the end and a bit less confusing controls would be better. But otherwise pretty cool game!
Hey, this game is kind of confusing for most people, (sorry) so here's some helpful instructions. You can move with Left and Right arrows. Moving on to a space with an item will pick it up. This will replace whichever item you have currently in the square at the bottom (this item is the equipped item). You can change the equipped item with A and D or drop it with W. You can use the equipped item's effect with S. For example, the first item you get will always be the gohei (the red stick with white flail), which you can use with S to damage enemies. Item descriptions will appear near the bottom of the window. To refill your health you can "charge up" with the Up or Down arrows, if you press that key five times in a row, an empty heart will be filled. This is necessary to beat the lower levels. Empty hearts and cursed hearts cannot be used as inventory space.
The goal of this game is simple, kill enemies until you find a key, then use that key on the lock at the end of the level and move on through the red gateway (tori) at the end. Killing enemies with the gohei or shuriken will leave an item behind on some occasions. This can be any of the usable items in the game or a key. Enemies cannot pass through komainu/shiisa statues (the red and white dog things at the beginning of each level). There is a pagoda/lantern in the center of each level that will spawn enemies when it is onscreen. This will ensure you have a source of key-drops the entire game.
Hopefully this helps a bit, and hopefully this is legal in the terms of the jam. Thanks for playing!
Thank you for your feedback! And I totally agree, I'd never play a roguelike if I had to keep closing out the window and restarting, but something in my engine prevented me from restarting the program (I blame the locale settings, but i digress). I'll be sure to add that in a future release, once I figure out what went wrong. Thanks anyway, and I'll be sure to check your game out as well.
It was interesting to play. Great idea and good mechanics! I like this art! Good job!!!
P.S.
Your game reminded me of old ASKII games ;)
I also was impressed when I saw that you did your custom game engine that’s cool (btw I’m developing my engine as well).
Your game is written in python am I right? ;)
I'm really impressed! When I read that you wrote an entire custom engine for this game, I was really stunned and amazed... Great work, keep it up!
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