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Slime Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 3.938 | 3.938 |
Concept | #18 | 3.750 | 3.750 |
Overall | #18 | 3.578 | 3.578 |
Use of the Limitation | #30 | 3.500 | 3.500 |
Enjoyment | #33 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
TheSleepingPlatypus
Software used
Unity, SpriteMancer, Aseprite, Photfiltre
Use of the limitation
The character automatically run up towards an army of green squellies.
Cookies eaten
0 :(
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Comments
I like the concept here! Obviously, sound effects would be a good addition, and I fell victim to the wave 6 bug that everyone else in the comments is mentioning, but I think this game has potential. A little more juice and polish, and I think this would be a top tier jam game. I look forward to seeing if there's a post-jam release!
I would be grateful if you checked out my submission as well :)
fun game but needs more polish many UI problems
Thank you for playing !:) Do you have particular examples of UI problems ? That would help a lot :)
The art is great, the gameplay is weird but cool. When i reach certain level, enemy stp spawning, I dont know why.
Neither do I :') Currently working to fix that ^^ Than you for playing :)
Really solid game, I wanted to see the late game progression but at level 6 enemies stopped spawning and the game got stuck. Also my controls invert each time I swing my sword, idk if that's intentional but it was confusing at first
Yeah some sneaky bug make the spawn system crash ;'( For the control you might have picked up a downgrade that does just that :p Thanks for playing !:)
The art in the game and on the cover is really good! The gameplay was fun too, but the game could have used a little sound
Cute and nice game. I really like the cover image. I must try few time to understand how upgrade working and I like this mechanic (+/- hp) I think I found a bug. When I have blue ball and make 2/3 upgrades of projectile, my ball disappear and hero not shoot, so I was fast lost after it :c Also I am forgot. It would be cool to have some music and sounds when you kill slimes :D
Very nice game. Presentation was easily its best feature. The explanations/tutorial could use some work though. Maybe a tutorial screen would've been better, since the one in game goes by so quick.
Yeah many people told me the tutorial was not clear enough / too fast :/ Will work on it :) Thank you so much for playing :)
I really like the art style ! Speaking of the game, I did not understand anything unfortunatly.. I could not read the text and understand the tutorial as it was gone too fast. And I had a hard time understanding the upgrades meaning. And I did not understand why I losed ? And after the second game, the game kept going but there were no more small bubbles to collect ? I think the game has a good potential and could be a cool and chill game with some rework on the rules :)
The point is too survive the waves of annemies ^^ Getting by it by one make you lose life and killing one make you gain life ! After an amount of kills , you may choose an upgrade that you may pay with life or a downgrade that heals you. The thing was supposed to run indefinetely but some errors makes the game stop spawning ennemies :(.
Thank you for playing !:)
Same Idea, but I love the artstyle, and does it end after a while? Im currently walking without any enemies coming out :)
It is supposed to be infinite so yeah it is an unresolved bug :S.
Very cool. Game simple but interesting.
Thank you ! ^^
Yeah the tutorial on the ground is a bit dense at the beginning! Than you for playing :)