I like the concept, and would love to see it fleshed out more. Perhaps with coins or something similar? As is the best strategy is to find the most open are and go back and forth until you can't anymore. I also quite liked the simplistic art. Well done, and I hope you continue to add to it!
Play game
Shrinking Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 4.222 | 4.222 |
Topic | #31 | 3.722 | 3.722 |
Design | #37 | 3.222 | 3.222 |
Overall | #55 | 3.111 | 3.111 |
Fun | #56 | 2.889 | 2.889 |
Graphics | #66 | 2.833 | 2.833 |
Audio | #95 | 1.389 | 1.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Im inclined to say 255 is the highest score possible XD I was in the last area of safety until the smallest possible point! (May not be highest score but dont kill my dreams haha!)
You have an incredible understanding of what is important to add to a game in 3 hours. The art was all there, it was not trying to be more than it needed to be so it made it look super polished. The guide is essential and many would only add it after some feedback. That was great, genuinely, very great.
I can imagine this could be an interesting mechanic for sort of a platformer where you need to navigate through a level.
I think the HTML version of your game is bugged, I don't see the red circles. All I see is the player and a pink screen, so I downloaded the EXE and played that one instead.
For three hours, this game is really good. The gameplay is simple yet enjoyable, and the simple graphics work well too. If you continue working on this later, I would suggest adding powerups to make the game more fun. Great job!
This is amazing for a 3-hour game, would defiantly be cool to continue
This is amazing for a 3-hour game, would defiantly be cool to continue
I like it! it is a really neat concept, and the graphics are neat looking. I think there should be a way to speed up the game, because it gets kind of boring while waiting for the ball to reach the other side.
Here my game is if you want to play: https://itch.io/jam/mashup-game-jam/rate/665659
I really like the idea. You should have some pickups in the arena and maybe some arenas of different shapes.
Game errors out for me with the message:
call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')
Thanks for letting me know. Seems to be an Godot/HTML5 export related bug (https://github.com/godotengine/godot/issues/35263, https://github.com/godotengine/godot/issues/37931). Could you possibly tell me which browser/version you are running? (assuming that you are trying to play in browser)
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