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A jam entry

SHTRView game page »

Procedurally generated shooter.
Submitted by Kobus vd walt (@Kobusvdwalt9) with 1 day, 14 hours before the deadline


CriteriaRankScore*Raw score
Overall Enjoyment#313.7503.750
Aesthetic (sound and visual)#723.8753.875
Game Feel (playability and control)#833.5003.500
64x64 Authenticity (was it truly lowrez?)#1674.2504.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


Jupiter_Hadley · 171 days ago

Nice game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

gl.itch (View their submission) · 180 days ago

Great! Font was a little hard to read.

ScorpyX (View their submission) · 181 days ago

Nice fun game - i like it --- (Sound volume kind of "maximum" and over sounds can overload it..)

Rombus (View their submission) · 182 days ago

Great fps, graphics are awesome! This one goes right into my collection B-)

As others noted, there are a series of games in this style in the 64x64 jam, but this one has a very clear presentation - easy to see the enemies and corridors well into the distance, and the enemy behavior and coloring makes identifying them even as just a few pixels in the distance pretty simple. A listing of the controls would be appreciated - is there a way to change weapons? I thought I picked up a couple different things, but I never figured out how to switch them (maybe you always just have what was last picked up - but that wasn't obvious). Overall, very nice / thanks for sharing!

I like the graphics, because it's not crowded with lots of details so it's easy to see what's going on. Simplicity fits more to 64x64 resolution. There is enough contrast between the objects and enemies to see them. I liked the variety of weapons, killing was fun, especially with the knife. It was satisfying to use!

i like the game graphics :D

RnK (View their submission) · 184 days ago

Nice shooter indeed!

Love the "game feel", very visceral and satisfying. Also worth mentioning because it's been a problem in some FPSers this jam: Things are very clear in the distance in this game, and it's easy to know when your shots land. Great work, great stuff!

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