The art and juice is great, could see this as a mobile game. Some sections were a little harder to dodge the sun especially when you're only travelling vertically.
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BIRDMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.466 | 4.466 |
Audio | #4 | 4.379 | 4.379 |
Graphics | #7 | 4.621 | 4.621 |
Authenticity (use of resolution) | #11 | 4.828 | 4.828 |
Gameplay | #30 | 4.034 | 4.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was all alone, it was funny cause I got to make everything such as code, level design, sprite art, music, etc... :D
Was the resolution a challenge?
Yea finding a game idea that would fit such a small space was hard and I had to scrap many ideas, but in the end I guess I found something that worked well enough.
What did you learn?
It was nice having to come up with solutions for such a small space, I think it in particular improved my way of spriting pixel art.
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