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Iliyas Jorio

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A member registered Sep 06, 2021 · View creator page →

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Glad to hear that my ports have enabled you to revisit your childhood memories! Enjoy :)

Hey, I don’t have a Steam Deck so I can’t troubleshoot this, unfortunately. Perhaps you might have better luck with the Flatpak version (go to Discover and search for Cro-Mag), or you can try to grab an older build of the game.

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Hi Benjamin! That’s an exciting project!

Here you go – Otto Matic models and levels as OBJ files along with their textures (note: the levels are rough conversions). There’s also a BG3D/Skeleton animation viewer in there that you may find useful.

Once you’ve fleshed out a playable demo, you should also get in touch with Brian from Pangea. Looking forward to seeing your progress. Good luck!

Thanks for your message! Glad you’re enjoying my ports! Have fun :)

<3 Thanks for your heartfelt support!! I was completely gaga over Bugdom as a kid - it’s a treasured part of my childhood as well :)

Thank you for reporting this! I intend to fix this in the next release (I don’t have an ETA, though.) Other framerate-dependent issues are being discussed in this GitHub issue as well. Let me know if you come across more framerate-dependent physics.

Sorry, the AppImage requires at least Ubuntu 20.04.

The reason is I use GitHub Actions to automate the builds. To build AppImages, I use the oldest possible Linux runner that they offer to ensure compatibility with old distros. That was Ubuntu 18.04 until April 2023 when GitHub Actions stopped providing that version and I had to migrate the builds to 20.04.

The other games that still work for you were built on a Ubuntu 18 runner before April 2023.

If you really want to play on old distros, you can compile the game from source.

Sure! I’ll submit it to Flathub soon :)

Yes! Check out https://jorio.itch.io/bugdom2

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Here you go:

The original font is Bauhaus.

Glad you’re enjoying the port :)

I hope this one will work - https://www.dropbox.com/scl/fi/if8i938t3axmm07zflq7f/CroMagRally-verbose-2023-09-19.zip?rlkey=4reck6ueu17g6bedqprbaf1sy&dl=1

If it fails again, this time you’ll be prompted to send me a crash dump file, which will help me figure out what’s going on with fewer back-and-forths ;)

Please try this one: https://www.dropbox.com/scl/fi/hjq2gcxc0djod0da7qh0l/CroMagRally-verbose-2023-09-17.zip?rlkey=sctr79cvyw8qbl60xk0812v53&dl=1

Please try this special build which contains extra debugging info:

https://www.dropbox.com/e/scl/fi/utfjzsjs0eg3frz12mwia/CroMagRally-verbose-2023-09-13.zip?rlkey=5rye4l6a1bnqhso4gazsgl4i6&dl=1

If it still fails to open, please attach a screenshot of the debug window. Thanks!

It’s exactly the same. I publish updates on GitHub and itch.io simultaneously. This is just a friendlier landing page than GitHub.

Yes, go into the game’s settings (walk over to the joystick icon in the main menu), then enter “Presentation”, then change “Game Title”.

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Hi! I’ve never seen this issue before. Can you post a screenshot of the error? What are your language settings in Windows?

Also, are you getting the same error with other games that I’ve ported? (Bugdom, Nanosaur, etc.)

It’s both. You can toggle between OG Nanosaur and Nanosaur Extreme in the game’s settings (look for “Game Difficulty”).

Download the Windows zip then look in “Documentation”.

You cannot set the resolution from within the game for now.

However, you can change your display’s resolution prior to running the game. The game simply uses the display’s current resolution.

I don’t, but feel free to mention the game anyway :)

You’re welcome! Yeah, the ports wouldn’t have been possible without Pangea’s approval, so big kudos to them :)

I’m not planning to support Solaris, but you can try to build the games from source: https://github.com/jorio/CroMagRally/blob/master/BUILD.md

Thank you for your heartfelt comment, you made my day! Happy to hear that you’re enjoying the ports! Have fun ;)

Hi, the modern version of CMR does not support single-keyboard multiplayer (here’s why). However, if you only have one controller, the game will let Player 2 use the keyboard.

Hi, unfortunately 32-bit builds are not available. However, you can build the game from source if you really want to play: https://github.com/jorio/CroMagRally/blob/master/BUILD.md

Hi! Unfortunately the netcode in this game is kinda flaky and it pretty much requires playing on a LAN. Since the experience isn’t great I haven’t made a proper release with networking support yet. However, if you have some programming experience you can try out the “net” branch of the game: https://github.com/jorio/CroMagRally/tree/net

Thanks for playing! Really appreciate the constructive feedback.

I was thinking of implementing upgrades that shoot downwards to alleviate the issue of bats that manage to fly underneath you.

As for movement that sometimes feels out of control, I think that might partially be caused by a flaky implementation of one-way platforms. When a ton of ash is piled on a platform and you jump up through it, the game hoists you to the top of the mound of ash. But I haven’t nailed down the feel of this – it probably happens way too fast and people might go, “whoa what happened”. I’ll probably rework this if I decide to refine this game after the jam.

Or, perhaps you meant that the character kinda glides too fast across the width of the playfield – especially on steep slopes – and I’m definitely thinking of tweaking this as well.

Extremely well-executed puzzle platformer!

It’s clear this game was carefully crafted for 64x64. The game embraces the restriction, and as a result the low resolution fits the game perfectly. The character’s sprite features very expressive animation packed in so few pixels. The puzzles are bite-sized, which is perfect for getting into the game — but this doesn’t mean that they aren’t challenging, far from it!

Also, wow, there appears to be so many levels to choose from! I haven’t seen all of the game yet, but thank you for adding a save function. I’ll definitely revisit this game after the jam, pick up where I left off, and complete it.

The hub world which ties all the levels together is just next level for a jam game.

You did an amazing job with this entry. Please make a web version after the jam so I can play regardless of the machine I have at hand :)

What a creative little game!

I need to draw a chart of the font to become a pro gamer at RuneDuck :)

I’ll second the other comment about making all the letters uniform in width. It’d feel more intuitive if, say, “E” covered the same cells as “F” plus the bottom bar.

If you’re worried about the middle-left and middle-right columns not being hit as often, how about making the vowels bold? Something like this perhaps:

 AAA  EEEEE IIIII  OOO  UU UU
AA AA EE      I   OO OO UU UU
AAAAA EEEE    I   OO OO UU UU
AA AA EE      I   OO OO UU UU
AA AA EEEEE IIIII  OOO   UUU

SUPER fun and dangerously addictive! My high score is 1300 so far, and I can definitely see myself coming back to this game.

Yay! I saved the world!

It took me a while to realize I could left-click several times to cycle through different kinds of buildings, but once that clicked in my head I had fun devising a strategy to blow up the Kaiju.

Great entry!

The old-school rendering of the road is super charming! The bounciness feels great too! The audio can get super loud at times though.

This dragon is badass! I loved seeing him eat plants, haha!

Gameplay wise, I thought there were just a smidge too many inputs to learn at once. Having many inputs isn’t a problem per se, but I wish they were taught to the player progressively.

Great job!

Hah, this game reminds me of Reckless Drivin, an old Mac shareware game!

Being able to race against ghosts is a nice touch!

I like the rotating camera, but I think some of the floor textures could perhaps be simplified a bit. When rotated, some of the textures produce a moiré pattern at this resolution. Levels that use mostly solid colors don’t have this issue (e.g. rainbow road). Or, perhaps you could keep the textures and always draw them “upright” regardless of the camera’s rotation? No idea if this would look good, just throwing ideas out there :)

Great job designing so many tracks as well! A very complete entry.

Very cool little game! The animations are so smooth and satisfying – especially when breaking furniture or opening doors – and the color palette is very pleasant. This game is super polished!

Minor nit: since both the player and the steam are white, I sometimes lost track of where I was while spraying a ton of steam in intense fights. Also, I wish I could restart from the floor I died on instead of restarting from floor 1 :)

A great entry!

Love the twitchy gameplay and equally twitchy visual effects! There’s a surprising array of enemies and attack patterns as well.

Upon entering a room, I thought it was a nice touch that the exclamation marks give me a second to compose myself before starting a fight.

After beating a boss, I wish I could exit the room before taking the stairs so I could explore more of the floor before delving deeper into the dungeon!

Great submission!

Well-presented minimalist fun!

I want to love this game, it has this “weird Atari ST game” vibe that is very intriguing. The audio is perfectly on point. The planet graphics are amazing! The controls have a somewhat steep learning curve and I couldn’t figure out fuel scooping without sacrificing half my hull, haha. Perhaps the most unique entry I’ve seen in this jam so far!

Top-notch effects! Simple game to learn, but difficult to master :)

Use of resolution: ∞ out of 10

Thank you for this creative entry :)