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๓คຖค๖໐๓๖

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A member registered Sep 05, 2020 · View creator page →

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That's cool. I got 401 points. I would have kept going but wasn't sure where I was at score-wise. Pretty addictive and easy to zone out to. Good use of just 3(?) colours to communicate the entirety of the mechanics.

That's pretty genius. The frantic key-mashing as you desperately crawl towards the next puddle got tense at times, not gonna lie. Sub(s)lime use of music and colour shifting to create the drying up effect and an overall clever implementation of one of the optional themes! I'll try again when my forearm has recovered.

Looks great, sounds great and plays beautifully. Totally solid entry!

Oh yeah time limitations - totally understandable. Great to know it can be done as a workaround though! Will give it a try once I've gotten through some more of the entries 👌

I actually got a pretty good jump scare on the first play. Not knowing what to expect, I think I got mauled in about 2 seconds and my volume was at max, lol.

Awesome looking game. There is a great framework here for a more fleshed-out FPS! I survived 46 seconds with my backwards kiting technique. 🤭

Pretty addictive! The level generation is great. Tight controls and a good mix of brutal and basic layouts keeps progression flowing.

Very cool! Clever puzzles, coherent aesthetic and the leader boards are a great touch. I would have played much longer and would play again to give better gameplay feedback - but I am terrible at using the mouse and keyboard for platformer-esque games! Is controller support possible? 🤔

Thanks for the feedback! glad you got some fun out of the game 😊

Hey! Thanks for letting me know. That is odd... I'm about to upload a new build that doesn't ask for administrator privileges. Must have been an oversight on my part.

Thanks for the feedback!

Yeah, the difficulties definitely need to be overhauled. I didn't have anyone to play test and was short on time, so I kind of guessed at the values. If you get lucky early on (and with some practice) you can activate a bonus ball streak by collecting balls in quick succession. These power ups should make clearing the screen significantly easier.

You're right, the transition between some of the modifiers could be tweaked to make them less jarring. I might make some adjustments when the jam is fully finished. 

I used your awesome generator to create some backgrounds for Balluxe™ - my entry into the LOWREZ22 jam,. They gave the game a subtle yet  atmospheric flair compared to the solid black backdrop I'd been using. Thanks for sharing your work!

Congrats on the job, hope you can continue with your game dev hobby and thanks for the free games!

Those are some beautiful chords, serious prog folk vibes!